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 Forum index » Diablo 2 Discussion Section » LLD Discussion
plz critique alternate lvl 18 fissure druid
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demon_seed

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PostPosted: Wed May 25, 2005 5:20 pm    Post subject:  plz critique alternate lvl 18 fissure druid  

i read up on the other lvl 18 fissure druid build, but i didn't take to my liking so i decided to make an alternte build, however there are a few kinks i need to work out.
first off the EQ
-+3 fissure +1-3 oak sage 3 soc helm prolly soc wit p ruby/saph or dtm jewel
-Sigs shield soc wit a -15 req jewel for +1 skill
-armor 3 soc bp (or maybe stealth?)
-ck boots
-bloodfists
-for jewelry i was thinking 1 angelic ring and ammy with a fcr/rep/dex or str/mana ring
-weapon angelic sabre with dtm jewel for +1 skill on angelic ammy

skills
+1 to sage
max out firestorm for lvl (which is 12 if you include skill Q's)
+1 to molten boulder (preq)
and of course max out fissure (which is lvl 6)

now for the loopholes.
1. since i wanted to obtain a good amount of dtm should i worry about mana regeneration?
2. any1 disagree with the use of the angelics?
3. i calculated the dmg to be around 164-192 firestorm dmg and 226-251 fissure dmg this seems a bit low for me, is it?
4. is fcr a big issue? (this primarily concerns the armor)
5. this is non-hell rushed, does this char need to be hell rushed to be viable?

lookin forward to replys, ty in advance.

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PostPosted: Wed May 25, 2005 7:35 pm    Post subject:  

i would get stealth just for the r/w...
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PostPosted: Thu May 26, 2005 3:59 pm    Post subject: fissure druid  

Actually a good idea for getting +2 to skills! Good job. However you wont have much room for DTM jewels since your only open sockets will be the sword adn the helm. And if your gonna put pgems in the helm u wont have much DTM at all.

Other than that...go stealth so u can cast and run because your defense may not be high enough to take direct hits. I don't recall on your skills if u put pts into oak sage but you will likely need the life. your res gonna suck too because u not using death set for extra 15 res and your not hell rushed (which is the right thing to do for pure LLD... Wink )

So, elemental duelers are going to give u trouble.

An idea tho: Cow armor gives 18% res, +30 life, +60% defense, and xtra 25% psn res with the synergy with your boots...but ull lose the extra 25% FRW of stealth.

Especially if your just gonna cast and run...dont worry bout defense. u can always fill your belt with stamina pots... Laughing j/k
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demon_seed

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PostPosted: Thu May 26, 2005 4:33 pm    Post subject:  

well another reason i wanted to use angelics was for the dtm offered on the ammy itself (20%), and with the jewel in the saber (prolly aroun 10-12%) would serve cause i didn't see anything else fit, so what would be the optimal amount of dtm?
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PostPosted: Thu May 26, 2005 4:37 pm    Post subject:  

you get around 40-50% you should do just fine with around 250-300 mana
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PostPosted: Thu May 26, 2005 4:41 pm    Post subject: Re: fissure druid  

wfg-dude wrote:
your not hell rushed (which is the right thing to do for pure LLD... Wink )
no, the right thing to do for a pure lld is to NOT hell rush. you are confusing LLDing with public duelers.

however, to be viable, this build would need extremely good gear (+2 ele amulet, +2 ele +3 fissure +3 firestorm helm, and a spirit sword when ladder resets).

Quote:

but ull lose the extra 25% FRW of stealth.

Stealth 2 Socket Body Armor Tal + Eth Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery

and the FHR, and the FCR, and the mana regen, and the dexterity towards block. youd lose all that for 30 life and 18 res all? wow. Rolling Eyes

and another idea, if you find you eventually have enough mana and want another +skill,

Lore 2 Socket Helms Ort + Sol
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius

in a +3 fissure +3 firestorm helm.

as for teh FCR issue?

fissure has a time delay of 2 seconds. so FCR will help you cast it faster (as in move your hands to make the spell happen) but youll still have to wait that 2 seconds every time you do cast.

same goes for firestorm, though its casting delay is .6 seconds.

http://www.battle.net/diablo2exp/skills/druid-elemental.shtml#fissure
http://www.battle.net/diablo2exp/skills/druid-elemental.shtml#firestorm

and that damage is rather low. i have a feeling anyone with a viper magi and good fire res, will hardly feel anything from you.

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PostPosted: Thu May 26, 2005 4:47 pm    Post subject:  

too bad lore is lvl 27, this is for a lvl 18 =(
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PostPosted: Thu May 26, 2005 4:52 pm    Post subject:  

ATOMICMAN wrote:
too bad lore is lvl 27, this is for a lvl 18 =(


i suppose i should stop skimming topics then. heh. Embarassed

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PostPosted: Thu May 26, 2005 5:57 pm    Post subject:  

lol tis ok since youre a drinking badass and such
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PostPosted: Fri May 27, 2005 7:17 am    Post subject:  

reaperX already made one of these, PM him if you have questions
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ethereal swordback(prefferably with full durability)
eth\repair rare crown\great helm, 120+def with life\fhr\res\2sockets
13+life\def(4-8 def only, lvl 17) scs'
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PostPosted: Fri May 27, 2005 10:19 am    Post subject: Re: fissure druid  

and your not hell rushed (which is the right thing to do for pure LLD... Wink )

Actually voices if you read my post correctly that is what I said.
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PostPosted: Fri May 27, 2005 10:22 am    Post subject:  

and the FHR, and the FCR, and the mana regen, and the dexterity towards block. youd lose all that for 30 life and 18 res all? wow.


Actually he said he is going to cast and run...so only thing he is losing is FCR and mana regen can be augmented by Manald. What will he block if he is running away?
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PostPosted: Fri May 27, 2005 12:46 pm    Post subject:  

wfg-dude wrote:

Actually he said he is going to cast and run...so only thing he is losing is FCR and mana regen can be augmented by Manald. What will he block if he is running away?


yea, apparently i did read it wrong. my mistake. fcr cant be augmented by a manald, but since both skills hell be using have time delays, FCR doesnt make that big of a difference.

hell be blocking mostly arrows/javs from zons.

manald is actually a fair better choice than an angelic ring, if you arent using the angelic amulet too. good suggestion.

angelic ring (by itself): +20 life +6 replenish life
manald ring: 20% mana regen, +5-8replenish life, +20 life

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PostPosted: Fri May 27, 2005 3:04 pm    Post subject:  

wfg-dude wrote:

Actually he said he is going to cast and run...so only thing he is losing is FCR and mana regen can be augmented by Manald. What will he block if he is running away?
when did i say that? anyways i still need to know if the dmg is enough to be viable in most areas so far i have seen no comment on that problem.
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PostPosted: Fri May 27, 2005 3:30 pm    Post subject:  

demon_seed wrote:
anyways i still need to know if the dmg is enough to be viable in most areas so far i have seen no comment on that problem.


VoicesLLD wrote:
however, to be viable, this build would need extremely good gear (+2 ele amulet, +2 ele +3 fissure +3 firestorm helm, and a spirit sword when ladder resets).



and that damage is rather low. i have a feeling anyone with a viper magi and good fire res, will hardly feel anything from you
.

do you see it now? Rolling Eyes

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