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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Tue May 11, 2004 12:01 am Post subject:
input item level? |
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posting this for my own reference:
6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters.
now can anyone tell me how to figure out the item level? and what does the 'int' stand for? and if i use this formula for jewels, am i going to get a product with shittier stats than the jewel i used? is that what it means by lower quality?
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silent_pvp
Joined: 27 Mar 2004 Posts: 136 BNet Acct/Realm: USeast NL *silent_pvp3 *silent_pvp6 *silent_pvp7
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Posted: Tue May 11, 2004 6:53 am Post subject:
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diabloii.net has a full page on just this recepie
those pics make me wish i still had my pre xpac rares
http://www.diabloii.net/items/6skulls-rare.shtml
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Tue May 11, 2004 9:18 am Post subject:
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thanks, but that doesnt answer any questions i had.
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Delybrio
Joined: 11 May 2004 Posts: 697 BNet Acct/Realm: USEast Nonladder
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Posted: Tue May 11, 2004 10:08 am Post subject:
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Ok, here's the way the formula works.
Lower quality simply refers to the ilvl dropping. In previous patches it was possible to cube +2 skill ammy's with this recipe. Now ilvl 90 (+2 skill ammy's) are no longer possible. Simply put, everytime something is rolled with the 6 Skull recipe, the ilvl of the item changes.
The INT function is just something so calculations wont get carried to decimal places. Simply, it makes the value an integer. int(5.3) = 5, int(7.9) = 7. Just round it down.
When an item is found, an ilvl is attached equal to the mlvl of the monster that dropped it. mlvls can be found on either Darkness (Darkness.diabloii.net) or at D2Data (D2data.net). If there's any doubt as to the ilvl of the item you have, certain 3rd party programs can view ilvls. Remember, Champions (Fanatics, Ghostly) drop as mlvl + 2, and Unique monsters drop as mlvl + 3. Superuniques have thier own assigned mlvl.
I'll work through a sample calc to show you how it works.
Lets say we find a jewel in a Normal cow run. Hell Bovines are mlvl 28, so the ilvl of the jewel is 28. We'll cube this with a lvl 20 character.
The forumla is:
New_ilvl = INT(.4 * clvl) + INT(.4 *old_ilvl)
Substituting we get:
New_ilvl = INT(.4 * 20) + INT(.4 * 2
Continuing:
New_ilvl = INT( + INT(11.2)
New_ilvl = 8 + 11
New_ilvl = 19
So the jewel we have just cubed now has an ilvl of 19. The ilvl has dropped, which is what they mean by lower quality. This particular jewel can attain all the mods that a rare could have, as long as the ilvl required of those mods is 19 or less.
To find out what lvl character can use this jewel, multiply the highest level modifer by .75. So if this jewel rolls with an ilvl 19 modifier (it may not), it will require a character level of 14.25, rounded down to 14.
Rolling this jewel again will drop the ilvl further. I wont run through the calculations, but you can do it for yourself.
After many many rerolls, the ilvl of the jewel will stabilize at 66% of the character who is rolling it's level. Note that its possible to RAISE the ilvl of a jewel while rerolling.
If you're trying to cube jewels for lvl 9 (Oh those elusive max/ar/-reqs!) hunt Normal Andariel for jewels. She will drop ilvl 12 jewels, which will not exceed lvl 9. Cube them with a lvl 20 Character. This will maintain an Ilvl of 12, insuring that your jewels will always be available to recieve anything available at lvl 9
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Tue May 11, 2004 10:36 am Post subject:
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excellent! thanks!
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B[x]
Joined: 04 May 2004 Posts: 6130 BNet Acct/Realm: Retired
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Posted: Tue May 11, 2004 10:39 am Post subject:
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Delybrio wrote: | If you're trying to cube jewels for lvl 9 (Oh those elusive max/ar/-reqs!) hunt Normal Andariel for jewels. She will drop ilvl 12 jewels, which will not exceed lvl 9. Cube them with a lvl 20 Character. This will maintain an Ilvl of 12, insuring that your jewels will always be available to recieve anything available at lvl 9 |
bela suggested in my thread to use ilvl 13 jewels with a lvl 20 char. will crafted ilvl 13 jewels always be usable by a lvl 9?
back when i crafted lvl 85 and 86 jewels using a lvl 1 char, i got them down to ilvl 12 and 13. if ilvl 13 jewels work for lvl 9, i'll have more craft-able jewels and thus, won't have to do as many normal andy runs.
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Delybrio
Joined: 11 May 2004 Posts: 697 BNet Acct/Realm: USEast Nonladder
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Posted: Tue May 11, 2004 12:08 pm Post subject:
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I've got to take fault for the ilvl 13 jewel thing. I actually gave Bel that information. I forgot to take into account the INT() function while doing that.
For jewels, there are no ilvl 13 or 14 Mods. It will make no difference, and they will always be usable by lvl 9. The problem comes with ilvl 15 and Jewels of Ennui and Jewels of Passion. These will up your required lvl to 12, which for lvl 9 dueling is a big no-no.
If you want to cut out even more mods, and shoot for an 8 Min/Ar/-15, look for an Ilvl 8 Jewel, or work through the formula to find the clvl at which you should cube Andy Jewels.
Again, ilvl 12, 13, 14 jewels will all work for level 9 dueling. However, I personally prefer to just run Andariel, rather than go nuts looking for rare jewels in the Sewers.
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B[x]
Joined: 04 May 2004 Posts: 6130 BNet Acct/Realm: Retired
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Posted: Tue May 11, 2004 1:28 pm Post subject:
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cool beans, i'm glad i didn't throw out my bad rerolls. i have a bunch of ilvl 12 and 13 rare jewels sitting around waiting to be rerolled.
now i just have to get a crapload of pskulls..
again..
dammit.
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miataspeeder
Joined: 28 Feb 2004 Posts: 178 BNet Acct/Realm: Arkansas USEast NL
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Posted: Tue May 11, 2004 1:41 pm Post subject:
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Really useful information. I do not post much but I always like it when I learn something new about D2. Keep up the good work.
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skulls
Joined: 10 Jun 2005 Posts: 2339 BNet Acct/Realm: Gun Barrel, Tx. Never pick a fight with an old man, he will jus kill you.
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Posted: Sun Aug 21, 2005 8:25 pm Post subject:
rollin on |
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im gonna look at my rares in lvl 13-14 also ..
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Sun Aug 21, 2005 9:34 pm Post subject:
Re: rollin on |
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skulls wrote: | im gonna look at my rares in lvl 13-14 also .. |
ok? i dont see why you're digging up old posts to post things that dont contribute.
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AntiTyrant
Joined: 03 Apr 2005 Posts: 748 BNet Acct/Realm: USEast - NL *kracked
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Posted: Mon Aug 22, 2005 11:53 am Post subject:
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whats the best place to find 12-14 ilvls outside of andarial?
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krajee
Joined: 27 Aug 2004 Posts: 6579
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Posted: Mon Aug 22, 2005 12:40 pm Post subject:
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AntiTyrant wrote: | whats the best place to find 12-14 ilvls outside of andarial? |
Make your own. All the information you need is right here:
The Arreat Summit wrote: | ilvl = int(.4 * clvl) + int(.4 * ilvl) |
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