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 Forum index » Diablo 2 Discussion Section » General Discussion
some questions bout bone necros,PLZ answer i need major help
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Captain Crunch


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PostPosted: Sat Nov 13, 2004 7:16 pm    Post subject:  some questions bout bone necros,PLZ answer i need major help  

yea...i'm a total noob at making bone necros, I made one before but it sucked ass so i figure this time ill ask for help

1. Do any curses work with bone skills?
2. How does the marrow glitch work?
3. How should I use my skill points ( like I know I should probably max spirit, spear and teeth, but what else should I get)?

Thanks in advance to anyone who chooses to answer a noobs question Very Happy

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Arcane[hoh]

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PostPosted: Sat Nov 13, 2004 9:14 pm    Post subject:  

1. the best curse for u to use would be decripify, to slow your target down to hit em w/ your spear or spirit easier, unless they can tele, then dont worry about cursing them.

2. marrow glitch works just like the synergy\charge glitch works. for whatever item you have that has a certain skill w/ charges, if u do not put a single point into that skill, then you will obtain a synergy of that lvl for that skill, i.e a lvl 33 prison synergy for the marrows.

3. max spear, spirit, teeth, wall, 1 pt in bone armor, and 1 pt into curses that lead of to decrip, including decrip. if u can, also 1 pt into skeles, to help distract guided arrows and the likes.

hope i helped Very Happy

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Captain Crunch


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PostPosted: Sun Nov 14, 2004 4:04 am    Post subject:  

Thank you so much Very Happy

I was thinking about putting a point into revive as a distraction. And thanks for the help with the curses. Someone told me that amp works for dmg on bone spells, but I was like that can't be right...

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VoicesLLD

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PostPosted: Sun Nov 14, 2004 5:26 pm    Post subject:  

a point into revives would be a waste. because you have to kill monsters in order to revive them. you might as well put a point into a golem, if you want a destraction, as that can be cast anywhere, and has far more life than a revive would.
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Belarathon


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PostPosted: Sun Nov 14, 2004 6:45 pm    Post subject:  

basically reviving is the only way necro will kill a good hammerdin, it also works wonders vs foher , yo ushoud put 1 to revive
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PostPosted: Sun Nov 14, 2004 6:55 pm    Post subject:  

because you cant spam spirits at teh hammerdin and hit him with spears from a distance while he is casting? Laughing Rolling Eyes
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Santa

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PostPosted: Mon Nov 15, 2004 6:09 am    Post subject:  

after u max spirit spear and teeth, start adding into bone WALL. none into bone prison because of marrowwalk glitch. you should also add a few points into bone armor so u dont get killed in like 2 hits. as for golems i personally havent added any into mine yet. im still debating on wether or not to add +1 to clay golem because of slow.

good luck w/ your necro im makin 1 2. mayb we can duel sum time

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Captain Crunch


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PostPosted: Mon Nov 15, 2004 7:02 am    Post subject:  

thx for all the help Very Happy

I was thinking of maxing spirit, spear, teeth, wall, and then getting a point of revive and one of decrep, and then putting all my other extra points in bone armor, since im taking this guy up to lvl 88 or so at least, so ill have some extra points

and ill get owned in a duel with another bone necro
i have no enigma as of now to put on it
or arach mesh
or an extra soj
or a perf boneflame
;D

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PostPosted: Mon Nov 15, 2004 12:07 pm    Post subject:  

boneflame sucks, use homunculus.

http://www.battle.net/diablo2exp/items/normal/unecromancer.shtml

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Belarathon


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PostPosted: Mon Nov 15, 2004 1:34 pm    Post subject:  

you are under estimating the skill of a good hammerdin voices. it's like bowzon vs fire sorc if the fire sorc just avoids arrows and tele on top of the bowzon and spams fb, the zon loses. same with hammersdin vs necro... the necro being bowzon
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PostPosted: Mon Nov 15, 2004 1:45 pm    Post subject:  

VoicesLLD wrote:
boneflame sucks, use homunculus.


as of now i have a homunculus, but if i could get a p darkforce or a p boneflame the bone skills are higher

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PostPosted: Tue Nov 16, 2004 1:03 am    Post subject:  

who cares? +100 dmg is better than +40 resists/20 energy? not likely. id rather be able to spam 50 more spirits, than have the 1 that lands do 100 more dmg.

as for the "skill" of hammerdins. easily beaten...stand to their bottom left and you win. also, most characters have teleport themselves. hammerdin is one of the easist characters to beat (specially with a foh'er Wink )

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Belarathon


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PostPosted: Tue Nov 16, 2004 5:38 pm    Post subject:  

i don't think you hld much. you have to automatically assume that any high level dueler hammerdni aa's. and even if they don't, if they use left-click mod they are still strong. a foher or orb sorc or wind druid will beat most hammerdin of course. but a good hammerdin can handle basically anything else. i don;t know what kind of duelers you have on west, but you definetly can;t find any half-serious hammerdin on east without at least left-click mod, if not aa.
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PostPosted: Tue Nov 16, 2004 5:54 pm    Post subject:  

oh oh oh,i got one more cool thing i learned and it works put 1 pnt into iron maiden.werry cool with ww babas without nigma.u bone prison them with like x5 prisons then u cast iron maiden or before and when they ww there hp drops Very Happy try it its funny 4 pubbie un dueling
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Hellfireclanx


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PostPosted: Tue Nov 16, 2004 6:20 pm    Post subject:  

aa doesnt work good hammer vs hammer... only druid vs hammer
as for hammer vs nec... thats a hard one
i have both and in pubs I usually kill a LOT more hammerdins on the nec than the other way around
this is simply because I dont see as many good hammerdins that know how to duel well vs necs... they tele after you and are easy dinners for bonespirits

if i had the choice between dueling a good hammerdin or a good nec... i'd probably do better if i was on my hammerdin vs the nec

it is very hard to hit a good hammerdin with spear, espcially if they are charging.. which makes it almost impossible because of the charge glitch

and if the nec wants to keep at a distance, I can just go super defensive... charging around and spamming hammer and running away

and if they revive theres a nifty runeword called eternity Very Happy

ummm on my hld hammerdin I don't aa, i use left click mod though to make things easier for me (makes it so you can tele using left click, so you can keep aura on all the time. it basically plays like a druid then)

noobs think I aa though because I try to foh lock a lot... which works 1/2 the time and gets me killed the other 1/2

as for nec setup...
hoto
.8 valk/circ
stormcirc/maras
darkforce
arach
2 sojs/bk
marrowwalks
trang gloves/magefists
cta on switch
on mine i maxed spirit, spear, teeth, bonewall... none in prison
1 in lower resist
1 in revive
1 in summon resist
rest of the points you can do whatever with...

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