tiger strikes +%dmg augments your kicks as long as the globes remain spinning. so it can last anywhere from about 1 kick to about 15 kicks or so. these charges could be your secret to gaining viable finishing kick dmg on multiple hits. if the charges release, charge them up again.
what i recomend:
open the duel with the crushflange, when your down to about 30-40 mana, (or the opponent has been hurt a decent amount) switch to talons and use TS to charge up
after u have charged TS:
if the opponent still has above 1/2 life (or about 300+) switch back to the flange and kick with flange + the globes. this will give u good kick dmg as well as the crushing u want to use,
if u have hurt them enough and they are under about 200 life, keep with the talons and just finish them off, re-charing TS if it releases.
skills would be something like this
DT 18 (for 4 kicks)
ts 1
cm 1
bos 1
yields about 180-280 kick dmg with 3 ts charges
OR
DT 12 (for 3 kicks)
ts 7
cm 1
bos 1
yields about 280-440 kick dmg with 3 ts charges
hel a sigons shield to buff bos to 2 and get 8 frames kicking with flange
id recomend the pelta for the blocking speed. the twitch + angelics already make hitting 75% blocking EASY, the OW wont help u as much imo
u defeinently DONT need eld in the shield.
id Ith rune it for DTM, recomend u have about 35% _________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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