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TacoBell
Joined: 18 Jul 2005 Posts: 223
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Posted: Thu Nov 30, 2006 1:57 pm Post subject:
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Stop giving bad advice it makes West realm look bad.
Zons either run and/or shoot too fast for the druid to have much of a chance, and the only way a charger is going to lose is from a combination of a crappy character and no +max fire resist.
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Thu Nov 30, 2006 1:58 pm Post subject:
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i dunno break, there arent any good trappers anymore on east now that legs and hfcx are gone, and no good blizz either. if thor, vash, or rancid came back on their blizz sorcs, im sure you couldnt win no matter what, same for legs or hfcx on their trappers
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Grim04
Joined: 05 May 2004 Posts: 4197 BNet Acct/Realm: Grim04/UWNL
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Posted: Thu Nov 30, 2006 2:01 pm Post subject:
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If any character wears Nozokan/Hotspurs, then the fissure is done for...
Yes, get one point into cyclone imo.
If the charger is a regen charger, then it should beat the fissure. However, a charger running over 2-3 fissures on the ground, will hurt...
Meh, my fissure almost never lost to a ww barb. I can only think of two good geared ww barbs off the top of my head.
My fissure brought Ehhh to usually 1/2 or less life when we dueled, a feat I'm proud of, lol.
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meitou
Joined: 17 Feb 2004 Posts: 1661
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Posted: Thu Nov 30, 2006 2:26 pm Post subject:
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I wasn't talking about using +max fire resis gears.
With that in mind, I think fissure druid have chance vs necro (if the necro isn't using decrp and spamming bone prison), hammerdin (if the hammerdin don't just run away to regen or drink whenever life is low), ww barb, fury druid.
And fissure druid will lose to: fire/cold/light sorc, bow/cs zon, damage/rep charger, zealot, fire/light trapper, tornado druid.
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Thu Nov 30, 2006 2:26 pm Post subject:
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haha, fissure beating wwbarb is something you wouldnt hear in the wildest dreams of anyone on east.
a fissure can beat a charger if the charger misses at least 20+ times in a row. 90% of the time, the duels would be over within 10 seconds, even without any +max fire res gear.
1 point to cyclone armor is not worth iton a fissure druid.
i would expect a fissure druid to at least dmg any good hammerdin yeah, maybe take to half, but never beat a good one.
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meitou
Joined: 17 Feb 2004 Posts: 1661
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Posted: Thu Nov 30, 2006 2:32 pm Post subject:
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Belarathon wrote: | haha, fissure beating wwbarb is something you wouldnt hear in the wildest dreams of anyone on east.
a fissure can beat a charger if the charger misses at least 20+ times in a row. 90% of the time, the duels would be over within 10 seconds, even without any +max fire res gear.
1 point to cyclone armor is not worth iton a fissure druid.
i would expect a fissure druid to at least dmg any good hammerdin yeah, maybe take to half, but never beat a good one. |
Fissure have good chance winning ww barb if played right, just like any other good range chars. After all, the ww barb need to go after the druid's ass, thus being fissured.
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breakbeatz2
Victim of the BAN BLUDGEON
Joined: 27 Aug 2004 Posts: 4095
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Posted: Thu Nov 30, 2006 2:38 pm Post subject:
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I beat a lot of ww barbs I duel, but I think I would lose to a good one.
One WW barb had like 160 frw and just namelock WWed me every time and I had no chance. He would desynch so much I had no clue where he was and eventually I would die with nothing on the screen.
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Thu Nov 30, 2006 2:42 pm Post subject:
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Yeah, a good ww barb would win everytime, but a bad or even medium ww barb, even high lvl dueler ones, could die a lot.
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meitou
Joined: 17 Feb 2004 Posts: 1661
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Posted: Thu Nov 30, 2006 2:43 pm Post subject:
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Don't run a straight line, run in small circles on a rough terrain, zigzaging through bushes and cracks on ground if possible, leave fissures on your path.
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Thu Nov 30, 2006 2:46 pm Post subject:
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i sucks. i think the way he plays on the druid vs hammers is wayyyyy hard.
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breakbeatz2
Victim of the BAN BLUDGEON
Joined: 27 Aug 2004 Posts: 4095
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Posted: Thu Nov 30, 2006 2:46 pm Post subject:
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Thats what I do
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Thu Nov 30, 2006 2:48 pm Post subject:
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i dont think your hammerdin would win vs breaks druid as much. you didnt get a lot of rep life on your hammerdin right? break put on 51 rep life, so unless you kill him all at once, or at least get him to really low life all at once then stay back and use foh from switch, i dont think you could win
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Thu Nov 30, 2006 2:50 pm Post subject:
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thats what im thinking too.
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Waramp
Joined: 02 Jun 2006 Posts: 4788
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Posted: Thu Nov 30, 2006 3:08 pm Post subject:
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meitou wrote: | I wasn't talking about using +max fire resis gears.
With that in mind, I think fissure druid have chance vs necro (if the necro isn't using decrp and spamming bone prison), hammerdin (if the hammerdin don't just run away to regen or drink whenever life is low), ww barb, fury druid.
And fissure druid will lose to: fire/cold/light sorc, bow/cs zon, damage/rep charger, zealot, fire/light trapper, tornado druid. |
i agree with that. sums up fissure druids pretty well. a good sorc can usually beat me, we've covered the whole bowzon/charger topic already, trappers are tricky sometimes, and recasting windies usually beat me. except im not sure why you put zealot in the mix i cant see myself losing to a zealot, even a godly one (and this is still talking if max fire res gear isnt put in the equation)
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Belarathon
Joined: 24 Feb 2004 Posts: 4577 BNet Acct/Realm: east nl
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Posted: Thu Nov 30, 2006 3:15 pm Post subject:
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range 5 polearm zealer! lol
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