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 Forum index » Diablo 2 Discussion Section » General Discussion
Ultimate Mld/Hld NK Killer?
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Meegz ?

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PostPosted: Tue Apr 24, 2007 11:41 am    Post subject:  

The only downside to skorm that I have yet to see is my auradin, lol...although a good spear nec should be able to take it too.

Bog is a pub Wink J/k, very good hva Smile

I could have went the route bog was made on my own h-din, i just wanted 1 char for mass absorb and pissing people off and 1 char for actual skilled dueling. Hence, Ich and Survivd Very Happy

I think the main point to look for in any of this is hard-to-negate damage. Skorm works so well because not many understand how to counter her. Hammerdins and nec's work well because they have (for the most part) high damage that is unresistable. It just takes skill, something that neither Bog nor Skorm is lacking in with who plays them Smile

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yelos_back

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PostPosted: Tue Apr 24, 2007 1:18 pm    Post subject:  

WW/Trappers do very well. You can force people to wear sorb and that makes WW more deadly. WW Barbs are the toughest, even more so if they use sorb since you have to get near them >.< They can pretty much beat anything else without too much problem.

And sorb won't really help you that much against a WW/Trapper. Then they can just play like a Ghost instead of a hybrid, massive stunnage, whirlwind and kick takes care of the rest.
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enjoi353


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PostPosted: Tue Apr 24, 2007 2:09 pm    Post subject:  

Meegz ? wrote:
The only downside to skorm that I have yet to see is my auradin, lol...although a good spear nec should be able to take it too.

Bog is a pub Wink J/k, very good hva Smile

I could have went the route bog was made on my own h-din, i just wanted 1 char for mass absorb and pissing people off and 1 char for actual skilled dueling. Hence, Ich and Survivd Very Happy

I think the main point to look for in any of this is hard-to-negate damage. Skorm works so well because not many understand how to counter her. Hammerdins and nec's work well because they have (for the most part) high damage that is unresistable. It just takes skill, something that neither Bog nor Skorm is lacking in with who plays them Smile


good sir, i hate to be a prick but Bog is > your account (not taking anything away from you ofc - Bog just pwns that hard.)

good day.

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Meegz ?

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PostPosted: Tue Apr 24, 2007 6:37 pm    Post subject:  

lol. its entirely possible but highly unlikely Smile
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Wank


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PostPosted: Wed Apr 25, 2007 12:33 pm    Post subject:  

Oh yea, like West NL needs another "godly hammerdin", theres plenty.
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R-Freedom

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PostPosted: Wed Apr 25, 2007 1:27 pm    Post subject:  

Imp wrote:
Oh yea, like West NL needs another "godly hammerdin", theres plenty.



Not just ANY "godly hammerdin", but a BCA HAMMERDIN.


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enjoi353


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PostPosted: Wed Apr 25, 2007 1:30 pm    Post subject:  

R-Freedom wrote:
Imp wrote:
Oh yea, like West NL needs another "godly hammerdin", theres plenty.



Not just ANY "godly hammerdin", but a BCA HAMMERDIN.


CRONIES FTW


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Meegz wrote:
lol. its entirely possible but highly unlikely Smile


on the contrary sir, its very likely

i dont think you've ever dealth with the BCA before.. maybe that's why you have this misconception =/ Question

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DarkMousy

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PostPosted: Wed Apr 25, 2007 4:47 pm    Post subject:  

enjoi353 wrote:
R-Freedom wrote:
Imp wrote:
Oh yea, like West NL needs another "godly hammerdin", theres plenty.



Not just ANY "godly hammerdin", but a BCA HAMMERDIN.


CRONIES FTW


vouch

Meegz wrote:
lol. its entirely possible but highly unlikely Smile


on the contrary sir, its very likely

i dont think you've ever dealth with the BCA before.. maybe that's why you have this misconception =/ Question


WWsin of any sort - just no. I've been playing wwsins and their variants for a LONG, LONG time. Hybrid wwsins are worse than pure wwsins for everything except certain sin v sin situations and pure 100% gm without any sorb. What you end up with is a watered down wwsin with weak trap dmg, lower WB, less MB dmg/duration, less stacked res, etc. Tgods or a wisp and the trap dmg is negligible, esp. in norm, and all you're left with is a weak wwsin. Hybrids rely so much on venom dmg - a pure wwsin can easily prebuff with bramble and shadow claws, then switch to glitched claws and an inv 1/2 full of 320s, and maintain a substantial amount of physical dmg along with venom dmg. In a bm match on my pure ghost, I've beat just about every hybrid I've come across; tgods + antidote >> hybrid sin, it's only worse for them in norm, throw on a wisp and those weak traps will heal me. WWsins are severely disadvantaged for anything more than 1v1, and they're horrible bm. WWsins don't do enough dmg for simple tele/ww like a barb, they ww slower than barbs, tank less. To be at the most effective, they require stunlocking, which isn't much of an option in a 1v1 situation. Their range is horrible compared to a BVC's as well. If I get bm'd on my wwsin, it's so much easier to get bone necro/hdin and call it a day.

Hammerdins and V/T's, and to an extent BVC/Bone necro are the only characters I can really see taking on multiple opponents BM. A hammerdin with grief in stash is still the best BM char by far. Libbies sacrifice too much for charge to be effective in bm - Trust me, when there's a large amount of people chasing you down, you'll hammer more than you charge. I actually use grief smite more than I do charge. Nothing funner than smiting druids/necros out of summons into a hammerfield =). In a bm situation against a multitude of opponents, you'll probably want sorb and DR%, chances are you'll be leaning towards a pure hammer setup rather than hammer/charge, unless you want almost no fcr and low hammer dmg, in which case you'd be better off with a v/t or v/c.
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Grim04

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PostPosted: Wed Apr 25, 2007 5:30 pm    Post subject:  

DarkMousy wrote:
In a bm match on my pure ghost, I've beat just about every hybrid I've come across


Ghost = WWsin/Traps
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enjoi353


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PostPosted: Wed Apr 25, 2007 6:59 pm    Post subject:  

Grim04 wrote:
DarkMousy wrote:
In a bm match on my pure ghost, I've beat just about every hybrid I've come across


Ghost = WWsin/Traps


essay owned >.<

Bog still ftw

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Hades

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PostPosted: Thu Apr 26, 2007 10:36 am    Post subject:  

Could a variation of Skorm be used succesfuly in Mld? Aka, lvl 49
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R-Freedom

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PostPosted: Thu Apr 26, 2007 11:05 am    Post subject:  

dsm-hades wrote:
Could a variation of Skorm be used succesfuly in Mld? Aka, lvl 49


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yelos_back

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PostPosted: Thu Apr 26, 2007 1:10 pm    Post subject:  

Grim04 wrote:
DarkMousy wrote:
In a bm match on my pure ghost, I've beat just about every hybrid I've come across


Ghost = WWsin/Traps


Ghost = WWsin using traps for stunning only, also kicks.

Hybrid = WW/Trap.
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Grim04

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PostPosted: Thu Apr 26, 2007 1:25 pm    Post subject:  

yelos_back wrote:
Grim04 wrote:
DarkMousy wrote:
In a bm match on my pure ghost, I've beat just about every hybrid I've come across


Ghost = WWsin/Traps


Ghost = WWsin using traps for stunning only, also kicks.

Hybrid = WW/Trap.


Wrong. Ghost = WWsin/Traps

Ghost doesn't use kicks.
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OutlawHeaven
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PostPosted: Thu Apr 26, 2007 1:39 pm    Post subject:  

This is why we shouldn't make up acroyonms for types of chars that not everyone accepts =/
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