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KoTR-JuggerNaut
Joined: 19 Jan 2005 Posts: 115
0.00 Silvarrr
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Posted: Thu Apr 14, 2005 2:09 pm Post subject:
Summoner Necro? |
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Would a summoner necro be a good choice? I know a good zealot would tear through you, but i mean just for the purpose of owning nubs maybe?
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Mr.Snuggles
Joined: 25 Jul 2004 Posts: 1118 BNet Acct/Realm: North Carolina (Sadly)
0.00 Silvarrr
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Posted: Thu Apr 14, 2005 2:12 pm Post subject:
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yes summoners are very good duelers...specialy with the invention of the edge runeword....the only problem my 30 summoner has ever had was a fb sorc and a good zealot...but with thorns zealots dont scare me...so i beleive the only build that would constantly defeat this build woul dbe a good sorc (tele) or even a noob fb sorc only because of the splash dmg
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Hades
Joined: 03 Jul 2004 Posts: 958
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Posted: Thu Apr 14, 2005 2:50 pm Post subject:
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so with the skellies you cant leach off them right? just wanted to be sure... oh and im sure a healadin with maybe a FOH weapon would be a funny one to try against this necro
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Mr.Snuggles
Joined: 25 Jul 2004 Posts: 1118 BNet Acct/Realm: North Carolina (Sadly)
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Posted: Thu Apr 14, 2005 5:15 pm Post subject:
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no u cannot leach of skele's....and i doubt a Foth pally could own these skels...lol
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Solartje
Joined: 21 May 2004 Posts: 366 BNet Acct/Realm: Europe
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Posted: Fri Apr 15, 2005 7:22 am Post subject:
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they are very very strong.
especially if u are bad manned, and use a big slowing golem, cleglaws gloves, etc... and a tele staff.
id suggest to go hybrid. if i remember correct i used with + gear around 16 in mastery and skelies, and bit lower mages. find a wand with + skils charges on any pb skill and ad remaining skills in a synergy of it.
amp, tele on them, cast charges. = death.
the whole idea is to tele on top of them before they hit u. once u are on top, the slowed + the block lock , will make them almost impossible to hit.
(mine was hellrushed, and was bm (max slow etc)
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Fri Apr 15, 2005 11:59 am Post subject:
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thats a great idea, i was thinking of making a pk with that same idea. hmmm.
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Solartje
Joined: 21 May 2004 Posts: 366 BNet Acct/Realm: Europe
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Posted: Fri Apr 15, 2005 3:44 pm Post subject:
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i made it for fun, but when i saw the killing power it had, MAN eve i got frightend. cant wait till ladder reset to try on killing real lvl29 pvpers
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XtC_Faith
Joined: 22 Feb 2005 Posts: 117 BNet Acct/Realm: faith_plus_one
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Posted: Sat Apr 16, 2005 1:46 pm Post subject:
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does the 25% slow on clegs gloves just apply to when u hit other players or does it sumhow carry over onto your summons?
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Moonspell
Joined: 28 Feb 2005 Posts: 11 BNet Acct/Realm: va
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Posted: Sun May 08, 2005 2:02 pm Post subject:
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Hey my friend made one and if you are gonna bm, hire a hf merc. That should be funny to watch lol
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Rampage
Joined: 05 Jun 2004 Posts: 878 BNet Acct/Realm: US East
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Posted: Sun May 08, 2005 4:41 pm Post subject:
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XtC_Faith wrote: | does the 25% slow on clegs gloves just apply to when u hit other players or does it sumhow carry over onto your summons? |
Only when you hit but the Clay golem also has slow so if he gets a hit then they are slowed.
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Hades
Joined: 03 Jul 2004 Posts: 958
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Posted: Sun May 08, 2005 10:18 pm Post subject:
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This a brilliant build if your low lvl games are overun constantly by a ww ik barb, or a charger, (any high lvl melee dmg will die a few times before the smarter ones aim str8 for you hence you tele. But most of the lvl 80+ ik barbs that ruin low duel games just leave embarassed ^^. If its a high lvl sorc (any ranged) , run like a mofo into town and dont leave lol..
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Sun May 08, 2005 10:23 pm Post subject:
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the IM can work on this as well for zealots and ww barbs.
u just have to make sure they hit the minions, tele works well
also skelies seem to have a different life amount then what the skill lists. not sure where the problem bug is (perhaps during mastery conversion..etc).. but as an example metious skelies had approximatly 3times the life shown. could be variable based on skill points. not sure
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ubermoose
LLD101 Staff
Joined: 27 Feb 2005 Posts: 1591 BNet Acct/Realm: Europe
3.49 Silvarrr
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Posted: Mon May 09, 2005 4:05 am Post subject:
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the skellies life and damage is dependant on how many ppl are in the game?
and i had a lvl 15 summoner who i was very impressed with and he only had basic items.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Mon May 09, 2005 5:42 am Post subject:
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ubermoose wrote: | the skellies life and damage is dependant on how many ppl are in the game?
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it appears to be someting in the code between the skills
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=29043&hl=scale&st=30
the figures on the LCS match as if it was a golems life.. but skeleies get life different. as ruvanal says "This would not be the first time that it has been found that they are using the wrong formulas for presenting information to the players"
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ubermoose
LLD101 Staff
Joined: 27 Feb 2005 Posts: 1591 BNet Acct/Realm: Europe
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Posted: Tue May 10, 2005 10:33 am Post subject:
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a summoner question;
if u use a teleport staff to tele onto your enemy then switch back to a wand shield with +6 skelly mastery do your skellies get the mastery bonus?
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