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 Forum index » Diablo 2 Discussion Section » LLD Discussion
VLLD gambling Q's
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DarkClaw

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PostPosted: Sat Jun 12, 2004 3:08 pm    Post subject:  VLLD gambling Q's  

I know gambling is -5/+4 your char level and ilvl for level 9 items is... 12?

Assuming so, the best level to gamble for level 9 rings is 17? I've been away from D2 for too long and I can't remember how any of this calcs out now....

And assuming you have the best level for gambling for rings, can you gamble for throwing spears/bone shields at that same level?

Thanks in advance.

Oh yes, and what about imbues? Again for level 9 gear.


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Jerkazoid


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PostPosted: Sat Jun 12, 2004 5:24 pm    Post subject:  

those questions are much more complicated then your current asumptions. u might have just forgotten so ill keep this a short as possible.

first, u should bookmark this calculater Smile
www.diabloii.nu/affixcalc

remeber quality level (Qlvl)*
this effects the lvl of the mods it can get based on its Ilvl. And also, vendors WONT offer you items higher then Qlvl +5 of the character that first entered the town.

so u wont see an item for sale if u leave town and come back unlessl your character shopping is atleast Qlvl -5 of the item u seek.

Now your looking for Throwspears? those are Qlvl 29, this means u cant see them at Anya untill your clvl 24.

Now when u gamble, the vending screen sets its Ilvl to clvl -5 to +4
so if your 25,, u only have a 1/9 chance for the screen to hit ilvl 29, and then out of the items that are picked at 29, the computer has to choose to offer you a throwspear (its thats reall freaking rare at 25)

Also, your chance for a rare is 10%.

Qlvl 29 means they could always spawn mods as high as alvl 15. alvl 15 mods are req lvl 11.. (alvl15 * 75%) please note, not ALL mods are simply 75% of Alvl, coincidently though, 99% of them are.

when u imbue the ilvl is set to Clvl +4. (so minumum is Ilvl12 ofcourse)

the qlvl of rings, jewels and ammys is 1..
this means alvl = ilvl

by using the calc choose these settings:

choose an item: "Ring"
choose cube recipe: "NONE (monster drop rare)"
input ilvl: "13"
then hit "show possible affixs"

this displays all the mods possible with their stats

as u can see:
"silver 61-80 Attack rating" is alvl 12, group 110, and freq 7, 8.1% chance to spawn
thats one that we all want.. so u want atleast alvl 12 wich u get from Ilvl 12 rings.

when u check the suffixs u find:
"of the mind 4-6 energy" alvl 13 ,,, group...etc...

this is the only mod for alvl 13 on rings,, and its not really desirable,, so ilvl 12 rings are what u seek to make sure they can get silver,, and NOT "of the mind" ( but ilvl 13 is fine, as it will just barley effect your odds)

u can use the
3 ring = ammy or
3 ammy = ring
recipes to control what ilvl on Magical rings and ammies
ilvl = int(.75 * clvl). so youd want to do that with a Character at 16.

another sorta good recipe to use is the 6 skulls recipe for rares.
this is ilvl = int(clvl *.4) + int(ilvl*.4)
this is a good way to cube rares and control the ilvls. (make sure u keep track of the ilvl as it changes each time.)

hope that helps.. use the calc to figure out things for the boneshield.. if u get stuck ill answer any other questions u got

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GODZ!
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PostPosted: Sun Jun 13, 2004 1:00 pm    Post subject:  

this is what i do. for imbune definately use a lvl 8 to inbune that lvl 9 stuff
rings and ammys im not sure of
bone shields you would want to do lvl 19 or 20, i know ican is doing one of those 2.
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Jerkazoid


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PostPosted: Sun Jun 13, 2004 1:13 pm    Post subject:  

GODZ_llds wrote:
definately use a lvl 8 to inbune that lvl 9 stuff

no, thats what my post is trying to detail.

its a bit more complicated..

it works.. but it wont land u the most ideal (maybe coincidently) unless u know exactly how


if u imbue blade talons at 8 u will NEVER get these mods

silver: 80 ar
fine: 30% +40ar
of measure: +4min

these are good mods that u CANT get unless u imbue blade talons at atleast character lvl 18

its bc of the qlvl .. wich is 21. the talos ALWAYS get alvl 11.. but not untill u surpass qlvl with ilvl will it boost above that

throwspears on the other hand it wont matter if u imbue at 8 to 24... they will always get alvl 15.. wch means they always can get req 11 mods

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GODZ!
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PostPosted: Sun Jun 13, 2004 1:22 pm    Post subject:  

but then the possibility of it being 9-14 would drop quite a bit. i use 8's.
im just suggesting.
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PostPosted: Sun Jun 13, 2004 1:28 pm    Post subject:  

GODZ_llds wrote:
but then the possibility of it being 9-14 would drop quite a bit. i use 8's.
im just suggesting.


1) u mean your affriad of level 9 - 14 reqiurements?

2) or u just dont want to make an imbue mule, and using your duelers own quest at 8 or 9 is easier?



1) well...like i said no matter what.. throwseaprs will ALWAYS be eligable for req 10 or even req 11 mods.. u cant do anything about that... not even imbueing at 8

and blade talons cant get the alvl 12 mods unles u imbue at 18.. its just the way it is

2) ofcourse u dont want to waste them.. so if the character is permenant then i suppose use em anyway.. but just know.. your talons will never be eligable for silver or fine on them

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GODZ!
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PostPosted: Sun Jun 13, 2004 3:53 pm    Post subject:  

me don't play lvl 9 ts/charge sin... too over used.
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PostPosted: Sun Jun 13, 2004 4:10 pm    Post subject:  

yeah, aside from your choice i mean.

its critical for some players to be able to spawn their Rare weapon of choice with the alvl 12 mods.

so thats why the extensive write up should help. a simple answer is not always a good solution imo.

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PostPosted: Sun Jun 13, 2004 6:09 pm    Post subject:  

Ok for imbues, you want to be level 8-24 for Throwing spears; level 18 for b-talons; level 19-20? for bone shields.

What about Ancient Armor, Crowns, and spiked shields? Wink


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PostPosted: Sun Jun 13, 2004 6:33 pm    Post subject:  

ancient amor at 8-36
spiked shield need clvl 12 to be eligable for "of deflecting"
bone shield needs clvl 16 to get "of deflecting"
crowns 8-24

u may wonder wth? why is crown getting lvl 10 reqs on it?
bc the computer sets the Affic lvl = 1/2 qlvl at MINIMUM

so ancient armor for instance has qlvl 40.. so its ALWAYS eligable for requirment lvl 15 mods (alvl 20)

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VoicesLLD

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PostPosted: Sun Jun 13, 2004 7:33 pm    Post subject:  

hey jerk, should i be the same level to imbue eth javs as i am when i imbue eth blade talons? mostly looking for eth javs to get the replenish and ed/ar/max mods as a switch weapon to kill cowards with.
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PostPosted: Sun Jun 13, 2004 7:37 pm    Post subject:  

regular javs?

please guys try the calc out ... its not hard.

www.diabloii.nu/affixcalc/

choose your weapon = "javalins"
choose cube recipe = "NONE (monster drop rare)"

input ilvl... enter 12 bc this is the lowest ilvl that comes from imbueing
(remeber when imbueing ilvl = clvl + 4,,, and u have to be 8 to get quest,, so 12 is minimum)


then hit "show possible affixs"

take a look at the mods u can get..
notice the little table at that top that tells u the alvl... the alvl = ilvl.... (this is bc the qlvl was 1)

If u imbued at clvl 18, (like with blade talons to get alvl 12 mods), that would make javs with ilvl 22.. (since alvl = ilvl with javs)
so u could get lvl 22 affixs*

*genereally the requirement of the affix is 75% it Affix lvl (most affixs not all) ..

so if u imbue javs at 18,, wich makes 18+4 ilvl = 22
wich is affix lvl 22 on javelins...
and rolled "platnium" 101-120 alvl 22
it would be alvl *.75 = 22*.75 = lvl 16 requirement

now im not sure if "platnium" IS req 16.. but about 99% of the affix req level is 75% its affix lvl ,, so i woudl assume that


please guys try the calc out a few times.. its not hard after a few times

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DarkClaw

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PostPosted: Sun Jun 13, 2004 8:37 pm    Post subject:  

Jerkazoid wrote:
regular javs?

please guys try the calc out ... its not hard.

www.diabloii.nu/affixcalc/

choose your weapon = "javalins"
choose cube recipe = "NONE (monster drop rare)"

input ilvl... enter 12 bc this is the lowest ilvl that comes from imbueing
(remeber when imbueing ilvl = clvl + 4,,, and u have to be 8 to get quest,, so 12 is minimum)


then hit "show possible affixs"

take a look at the mods u can get..
notice the little table at that top that tells u the alvl... the alvl = ilvl.... (this is bc the qlvl was 1)

If u imbued at clvl 18, like with blade talons to get alvl 12 mods), that would make javs with ilvl 22.. and since alvl = ilvl with javs.. u could get alvl 22 mods..

genereally the requirement of the affix is 75% it Affix lvl (most affixs) ..

so if u imbue javs at 18,, wich makes 18+4 ilvl = 22
wich is affix lvl 22 on javelins...
and rolled "platnium" 101-120 alvl 22
. it would be alvl *.75 = 22*.75 = lvl 16 requirement

now im not sure if platnium IS req 16.. but about 99% of the affix req level is 75% its affix lvl


please guys try the calc out a few times.. its not hard after a few times


I was actually using that calc before I posted but you cleared up a lot of questions in this post. Thanks.

And about the Ancient Armor, sucks that you can't keep the min level req at 9, but if that's the way it has to be (if I even get into diablo at all again) then so be it heh. Just as long as I can get some level 9 req armor. Well, are the odds of the armor staying below level 9 req pretty unlikely? well nvm I'll just check the calc. Thanks for the answers

Also, when figuring the rare cubing (six skulls) do you drop the decimals like in dmg calcs, or do you round it?

So when imbueing, I could use an item found in hell and imbue it with a level 8 and it will always have an ilvl of 12? Sounds good.
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PostPosted: Sun Jun 13, 2004 8:56 pm    Post subject:  

DarkClaw wrote:
I was actually using that calc before I posted but you cleared up a lot of questions in this post. Thanks.

^ ^

alot of people are asking these question today..
i cant fish for everyone anymore.. but i can teach u to fish Smile

DarkClaw wrote:

are the odds of the armor staying below level 9 req pretty unlikely?

i would guess that the odds are in favor of staying below 9.. but i cant really figure that stuff out, , if u can bravo!

DarkClaw wrote:

Also, when figuring the rare cubing (six skulls) do you drop the decimals like in dmg calcs, or do you round it?

yes it uses the "INT" function like in Excel.. so any decimals are just ignored.. remember the equation is ilvl = INT(clvl*.4) + INT(ilvl*.4) with each part getting thier decimals dropped individually BEFORE being added together (id recomend a little excel sheet wich i can put on my website if ud like it)

DarkClaw wrote:

So when imbueing, I could use an item found in hell and imbue it with a level 8 and it will always have an ilvl of 12? Sounds good.


yes the ilvl when imbuing is over written

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PostPosted: Wed Jun 16, 2004 6:22 am    Post subject:  

Jerkazoid wrote:
blade talons cant get the alvl 12 mods unles u imbue at 18.. its just the way it is


WTF!!!!11one Mad

No wonder all my eth talons turn out crap! AAAaarghh!! What about Scissors Katar? Same thing?
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