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Septembers'
Joined: 22 Feb 2004 Posts: 73 BNet Acct/Realm: USeast Louisville, Ky
0.00 Silvarrr
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Posted: Sun Feb 22, 2004 4:15 pm Post subject:
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Can any one help me with building a good lvl 9 pvp/pk assn. I just have no clue where to start seein as how all my assn's have always sucked.
Im on useast, I got a lvl 29 pally (septembers_life), and a lvl 27 kick assn (septembers_time). Help would be much appreciated.
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Knarl
You're Doomed
Joined: 06 Feb 2004 Posts: 4254 BNet Acct/Realm: USWest NL: *IK_Knarl, *NewKnarl2
1.21 Silvarrr
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Posted: Sun Feb 22, 2004 9:42 pm Post subject:
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Well, my lvl 9 asn uses:
9 max/20 ar Biggins
Some rare ammy, I forget
~27 max/48 ar light plate
12 max pelta
eth jeweled blade talons with ~50 max dmg
Bloodfists
Death sash
Some crap boots with +15 ar etc...hotspur or hsarus boots are good too
A couple rings with +dex, ar, etc...sometimes a nagel depending on the duel.
She usually has ~1400 ar and does 250+ dmg (don't remember exactly)
Skills...I think it's something like 3 in bos, a few in tiger strike, and the rest in claw mastery. I'd have to look at her stats to know for sure.
_________________
Vahn wrote: | For others claiming that lld is strictly levels 9-30, they are just simple-minded kids following what they have heard these recent years. |
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
0.00 Silvarrr
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Posted: Mon Feb 23, 2004 3:27 am Post subject:
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Most ppl use dmg builds so here a my dmg build.
helm: 3 sock mask with 9 max or higher dmg jewls
amy: ar + , str +, dmg rare prefer.
rings: ar rings, like nargel or rare ones with str/dex
armor: 4 sock goth w/ 9 max jewls or higher dmg
shield: pelta w/ max dmg jewl
claw: blade talon prefer. non eth also prefer since they dispear. lol. w/ max dmg.
Gloves: death gloves or blood to get max frame
belt: death sash if they have cold or fhr + life/ mana/ str belt
boots: anything good like knarl said, or 10 run/walk dex, hit recov
skills: (max= max them at your level)
max ts
depending on gloves you use, 2-4 lvl bos i think.
then rest goes into claw mastery.
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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Septembers'
Joined: 22 Feb 2004 Posts: 73 BNet Acct/Realm: USeast Louisville, Ky
0.00 Silvarrr
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Posted: Mon Feb 23, 2004 5:14 pm Post subject:
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Thnx, I'll get around to makin a lvl9 soon then
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
0.00 Silvarrr
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Posted: Fri Mar 19, 2004 8:09 pm Post subject:
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id go more claw mastry than tiger strike. level nines need MASS ar. whats the good of doing big dmg if you can never land a hit? get like 9 claw mastry and 3 BoS and rest into tiger.
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
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Posted: Fri Mar 19, 2004 11:16 pm Post subject:
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umm not nessary. lev 9 dont have much def so around 1k AR is fine but even w/ my build, my asn has 1.5k ar without sig helm, and 1.7k AR with sig helm. thats way more AR then any other char has at lev 9 besides the asn.
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
0.00 Silvarrr
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Posted: Sat Mar 20, 2004 1:27 am Post subject:
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it all depends on your gear, and not everyone can get massive ar rings/ammy/charms right away. my suggestion was gor people who dont have them. on my sin i have 9 tiger, 4 bos, and 7 claw (hell rushed) but i still have crappy ar (11xx tiger, 7xx norm).
as for gear, i use:
two nagels (75 and 73 ar)
deaths gloves/belt
hotspurs
pelta (jeweled)
max dmg mask
max dmg light plate
max dmg blade talon
and a crappy rare amulet with low ar on it.
so i suggest to anyone making their first sin, and who doesnt have the ar gear, go for more claw mastry than tiger strike. as i said before, its no good having huge dmg if you cant land the hit.
edit: oh, and 1k ar isnt fine, you need around 1300-1400.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sat Mar 20, 2004 1:42 am Post subject:
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12 points for normal lvl 9 (3 bos, 8 TS, 1 CM)
slvl 9 CM = 67%ed, 110%ar
slvl 9 TS = *520%ed, 71%ar
*avg 2nd charge releasing
conclusion: loose 30% more ar for about 700% more dmg...
id take the dmg.
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
0.00 Silvarrr
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Posted: Sat Mar 20, 2004 3:22 am Post subject:
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be my guest, take the dmg. have fun being frustrated when your charges run out time after time because you cant land the final hit
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Sat Mar 20, 2004 8:52 pm Post subject:
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ok let me be way more accurtate, i lvl 9 duel and im quite sure i have my info right.. so lets do a paper test.
slvl 1 TS
+100%
+200%
+300%
+17% ar
slvl 1 CM
+35% ed
+30%ar
slvl 9 TS
+260%
+520%
+780%
+71% ar
lvl 9 CM
+67%ed
+110% ar
lvl 1 CM, lvl 9 TS
= avg 520% hit* with +71%ar (+30% ar when releaseing)
lvl 9 CM lvl 1 TS
= avg 200%* hit with +110%ar (110% ar when realesing)
so u gain +80%ar for the release hit at a sacrifice of 320%ed
*avg realese at 2nd charge
the person doing 520% is doing [(520-200)/520] =
128% more dmg then the other.
two lvl 9s at 400 def and 600 (release) AR:
= 60% CtH
add another +80% to base AR and thats what,,, 400 more at best?
1000 vs 400 = 71%
conclusion)
an 11% loss to hit at the sacrifice of 128% more final dmg**
**NOT ED% here FINAL DMG.. the diff between a 400 dmg hit(66 pvp) or 912 (152pvp)
the dmg defienetly has my vote
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
0.00 Silvarrr
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Posted: Sun Mar 21, 2004 2:23 pm Post subject:
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*shrug* like i said, its your choice. when i dueled my sin i found i hit far less than i should have been. then again i was pking level 25s, so im sure they had much more armor than a level 9 can have. my point is, when you're just starting go for more claw mastry than tiger strike. when you get the ar gear you need, remake with more tiger strike.
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
0.00 Silvarrr
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Posted: Sun Mar 21, 2004 2:44 pm Post subject:
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wow Jerkazoid, your all calculating n shit. im so proud. hahaha
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
4.86 Silvarrr
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Posted: Mon Mar 22, 2004 12:16 am Post subject:
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VoicesLLD wrote: | i was pking 25s |
u should have mentioned that earlier, its a different scenario then fighting 9's,
your choice is wise.
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
0.00 Silvarrr
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Posted: Mon Mar 22, 2004 1:01 am Post subject:
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true, but ar is a HUGE importance in vlld. if you have less than your opponent theres a good chance youll lose.
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
0.00 Silvarrr
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Posted: Mon Mar 22, 2004 10:22 pm Post subject:
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not really. Its not THAT big of a deal.
use ar vs def cal. the % is low if everyone else has low def but getting a very thin slight edge wouldnt be bad either.
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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