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 Forum index » Diablo 2 Discussion Section » LLD Discussion
Holy Shield Scepter
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Jonathon

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PostPosted: Tue May 29, 2007 12:16 pm    Post subject:  Holy Shield Scepter  

Do these still spawn?


Where is the best place to shop for them if they do.
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Virtuous

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PostPosted: Tue May 29, 2007 12:34 pm    Post subject:  

Yes.

Malah Act 5.
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Jonathon

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PostPosted: Tue May 29, 2007 12:58 pm    Post subject:  

Hell right?
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MortisNostre
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PostPosted: Tue May 29, 2007 1:11 pm    Post subject:  

you on east ladder?

i have a +1 one....if you need let me know

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Jonathon

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PostPosted: Tue May 29, 2007 2:13 pm    Post subject:  

Naw, I am uswest nl sc. Does anyone know what they are wroth there?
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OutlawHeaven
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PostPosted: Tue May 29, 2007 2:30 pm    Post subject:  

Take trades and price checks to the appropriate forums.
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Jonathon

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PostPosted: Tue May 29, 2007 2:33 pm    Post subject:  

Ok sorry, umm anyone know what the likely hood of finding one at atma is? Ive looked at her several hundred times and still havent found one. In hundreds of games..
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Down_Zero

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PostPosted: Tue May 29, 2007 2:55 pm    Post subject:  

Isn't there some bug that makes it not spawn very often at all? I remember reading something on here a while ago about it, i don't know the details though.
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krajee

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PostPosted: Tue May 29, 2007 3:05 pm    Post subject:  

Down_Zero wrote:
Isn't there some bug that makes it not spawn very often at all? I remember reading something on here a while ago about it, i don't know the details though.
Yes, some people call me the "holy shield scepter vendor of west".
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Jonathon

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PostPosted: Tue May 29, 2007 4:38 pm    Post subject:  

Lol, a 20 life sc was alot better to pay for one than spending hours looking -_-.
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Jerkazoid


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PostPosted: Tue May 29, 2007 9:40 pm    Post subject:  

it was described as only possible when the game tries to spawn a duplicate staff mod.

the pool of normally restricted, (such as WW helms) unlocks in this case.

but if anyone proves a single mod +HS scpeter spawn post 1.09, that theory would be sacked i suppose

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krajee

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PostPosted: Tue May 29, 2007 9:50 pm    Post subject:  

Jerkazoid wrote:
it was described as only possible when the game tries to spawn a duplicate staff mod.

the pool of normally restricted, (such as WW helms) unlocks in this case.

but if anyone proves a single mod +HS scpeter spawn post 1.09, that theory would be sacked i suppose
I've found several barb helms with +"non leap combat skills" and nothing else.
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Bakaraver

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PostPosted: Tue May 29, 2007 10:19 pm    Post subject:  

Yeah but you find all sorts of not good-ness sir.richalot.
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meitou

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PostPosted: Wed May 30, 2007 6:02 am    Post subject:  

Jerkazoid wrote:
when the game tries to spawn a duplicate staff mod.



What does this mean? Examples?
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st-hearts

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PostPosted: Wed May 30, 2007 6:17 am    Post subject:  

meitou wrote:
What does this mean? Examples?


Hammermann @ Diabloii.net wrote:
Yes, if it fails to find a valid skill six times, the skill it tried last (the sixth attempted skill) will be selected. Example:

Barbarian tier 6 skills are (equal chance for all skills to be picked, 1/5):

Whirlwind (itype1a = mele)
Berserk (itype1a = mele)
Natural Resistance
War Cry
Battle Command

Say that the game selects tier 6 to pick from (10% chance if ilvl > 36) on a Jawbone cap, and to add 2 skills. It could go something like this:

1st skill = War Cry
2nd skill = Berserk (invalid, itype1a = mele , retry) (1)
------- = War Cry (invalid, already selected, retry) (2)
------- = War Cry (invalid, already selected, retry) (3)
etc, with reroll 4 and 5 also getting invalid skills
------ = Whirlwind (invalid, itype1a = mele) (6)

But now it has tried six times and failed, so it selects Whirlwind even if it is invalid, although it doesnt add it to the selected skills list (but I guess that is rather irrelevant here).

From the example, you can see why +3 WW helms are so ridiculously rare.

Jerkazoid wrote:
it was described as only possible when the game tries to spawn a duplicate staff mod.

I think if a valid skill is selected, it goes into the selected skills list and the game simply tries again to pick a valid mod (if it lands on that same valid skill picked first). Also, selecting a double invalid (i.e. picking WW twice) could either generate a +4 - +6 helm (unlikely) or overwrite the first WW pick (more likely). This is possible because the invalid skill is not put into the selected skills list.
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