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 Forum index » Diablo 2 Discussion Section » LLD Discussion
fire sorc thread HELP
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ggk_leader

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PostPosted: Sun Oct 10, 2004 10:12 pm    Post subject:  fire sorc thread HELP  

ok i have been looking for over 2 hours and havent found a fire build. but i had already studied the fire sorc build for couple hours...neverwent to the skill planner forgot site neways here goes the build

skill:
max fire ball/till u cant i think its 18
7 meteor
1 fire mastery
1 warmth
rest in bolt

gear:
armor::vipermagic (p-ruby)
gloves::magefist/frosties (note: 55 stre for frosties)
helm::pesant crown(p ruby)
rings::2 sojs /fcr ring with nice mods life mana etc..
ammy::2 fire skills fcr resis mana life
boots:: (?cow kings?)/sanders??
orb:: 2fire skill fcr 3 meteor/or fire ball
shield:: ryme



CAN SOME1 HELP ME/IS THIS OK BUILD OR SOME1 HAVE A BETTER BUILD Embarassed Embarassed
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VoicesLLD

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PostPosted: Sun Oct 10, 2004 10:33 pm    Post subject:  

meteor is a waste of time. i wouldnt even put a single skill into it.

max fireball for your level, then max fire bolt for the synergy, and 1 into fire mastry. put atleast 1 point into warmth for the mana regen, but youll need more depending on your +skill items.

http://www.d2items.com/skills.php

you should shael your pcrown (and your viper if you want to go for a higher FHR BP). as a shael give syou 20% FHR. that saves you needing 4 5% FHR scs. which gives you room for 4 15life scs. pruby = 38 life. 4 15life scs = 60 life. you see which is better.

stick with magefists, the FCR/mana regen and +1 fire skills are MUCH better than the extra mana given and strength requirement of the frosties.

if you plan to use 5% FRW scs, use sanders boots. the extra 10% FRW will save you 2 spots for 15life scs. if you dont plan to use 5%FRW scs, use cowkings, ESPECIALLY if you;re going to get max block on your sorc. the 20 dex will help alot.

use a visceratuant, it has 30/20 blocking and +1 sorc skills. and use sojs.

that with the gear you have mentioned above should give you +10 in skill items. so 1 into warmth should be fine. but obviously more would be better. 1-4 is what i would suggest.

so a skill layout of 18 firebolt, 13 fireball, 1 mastry, 1 warmth, with the gear listed above, will give you a final dmg of 1717-1928 fireball dmg, and 662-808 firebolt dmg. and 150% mana regen from 1 base skill in warmth.

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Last edited by VoicesLLD on Mon Oct 11, 2004 8:35 pm; edited 1 time in total
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PostPosted: Mon Oct 11, 2004 3:54 pm    Post subject:  

VoicesLLD wrote:
17177-1928 fireball dmg



WOW!!!!!!!!!!!!

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PostPosted: Mon Oct 11, 2004 5:33 pm    Post subject:  

lol nice damage, that beat mine, mine was 1804-2044 or something like that
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iso: 18 max/-15 req jewel
20+max damage jewels
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ed/max jewels
Standard LLD Currency (15 lifers, 15 maxers, SoJ's, Runes, etc etc)
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VoicesLLD

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PostPosted: Mon Oct 11, 2004 8:35 pm    Post subject:  

Knarl wrote:
VoicesLLD wrote:
17177-1928 fireball dmg



WOW!!!!!!!!!!!!


oh shut up. lol.

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WishyPoo

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PostPosted: Wed Dec 22, 2004 2:24 pm    Post subject:  

wow, took me a long time to find a thread on a fire sorc loll. anywho. i was reading this over n i dont see where it says anything about the max clvl. maybe im juss blind. hit me up if u can help out a lil on that. (hoping its clvl 30 or lower)
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PostPosted: Wed Dec 22, 2004 4:25 pm    Post subject:  

http://wirsz.phpwebhosting.com/LLDBB2/viewtopic.php?t=1034
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AzNgOtSkiLlZ

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PostPosted: Mon Dec 27, 2004 11:56 am    Post subject:  

u can stick with cow king for dex or sander for wearing your other stuff so not much point into str Rolling Eyes
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PostPosted: Tue Jan 04, 2005 5:52 pm    Post subject:  

How would stats look for a caster? I know it's Str to wear gear (minus charms), Dex to max block (for melee duelers), and craploads of Vit, but do you still invest zero points into Energy? I know that's generally the rule of thumb for builds going to higher levels, but since you can't expect 80 levels of mana gains and some of the higher-end items, is it wise to sink a few points into Energy to help compensate for your general lack of mana at low levels?
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Belarathon


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PostPosted: Tue Jan 04, 2005 7:04 pm    Post subject:  

if you go by lld101 rules and don;t teleport you won;t need very much mana at all, but you'll still need a decent amount for a FB'er... but if you teleport you need quite a bit of mana if you don;t mana pot. if you do mana pot you probabyl still need 650+ on a fber which isnt that bad but i would prefer 900-1k+
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PostPosted: Tue Jan 04, 2005 7:15 pm    Post subject:  

Most of the time you will need to tele anyway besides you might only hit 1-3 out of 4-6 FB's against some chars unless you got aa Twisted Evil So High Block really isnt necessary Sorcs have worst block anyway but i am always wrong so dont listen to me Crying or Very sad Also im not too sure 75% block is possible with sorcs unless you dumped most pts into dex

Anyway Ya No pts into Energy You could always get mana/life charms or mana/fhr mana/ r/w Charms to even it out sojs make it still a decent amount of mana

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PostPosted: Tue Jan 04, 2005 8:16 pm    Post subject:  

if it hasnt already been mentioned.... wouldnt one point into meteor be better than none?... bc thats like 11*(14 is the synergy i believe) damage or just 1*14..... but maybe this has already been mentioned
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PostPosted: Tue Jan 04, 2005 8:40 pm    Post subject:  

T_Maldo wrote:
if it hasnt already been mentioned.... wouldnt one point into meteor be better than none?... bc thats like 11*(14 is the synergy i believe) damage or just 1*14..... but maybe this has already been mentioned


+skills dont add to the synergy bonus. only points actually invested.

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PostPosted: Thu Jan 06, 2005 5:54 pm    Post subject:  

VoicesLLD wrote:

T_Maldo wrote:
if it hasnt already been mentioned.... wouldnt one point into meteor be better than none?... bc thats like 11*(14 is the synergy i believe) damage or just 1*14..... but maybe this has already been mentioned


+skills dont add to the synergy bonus. only points actually invested.



Meteor also isn't worth it because you have to spend three much-needed skill points for Meteor pre-reqs, none of which synergize Fireball. And Meteor isn't much of a dueling skill, unless you fight melee fighters dumb enough to let you drop them on their heads while you tank their hits.

So, how about this for an equipment list (some changes from ggk's list):

Helm: Peasant Crown (w/p'ruby); a really tasty crown could in theory be better here, assuming it beats +1 skill, +40 stats, +38 Life, +15% FRW
Armor: Vipermagi (w/p'ruby)
Gloves: Magefists
Belt: String of Ears (damn melee fighters!) or Nightsmoke/crafted caster belt (if not against melee)
Boots: Cow Kings (for the 20 free stat points; Sander's would only offer +15 stats)
Weapon: Spirit crystal sword (less +skill than orb, but way better bonuses)
Shield: Visceratuant (w/Eld rune for +7% Block, which saves 7 Dex)
Rings: 1 SoJ, 1 FCR ring
Ammy: +2 skills, +10% fcr, +anything else you're lucky to get

With this set-up you'll hit:

105% FCR breakpoint (assuming a perfect FCR Spirit)
9 frame FHR (from Spirit alone - add 5% to hit 8 frame)
6 frame FBR (put a Shael in the Visc to hit 5 frame, but you'll need Dex)
+9 Fire skills (+8 all skills)
+ Lots of free stats (+20 Vit, Energy and Dex), Mana (+~100 from Spirit, +20 SoJ, and possibly other stuff), and Life.

for stats you'll need:

Str 45
Dex 82 (for 75% block, but you get 20 free from boots, so you actually need 62, barring other gear)
Vit whatever you can spare, and +20 from Peasant Crown
Energy Base, and +20 from Peasant Crown


Skills are pretty much what has already been discussed:

18 Firebolt
13 Fireball
01 Warmth
01 Fire Mastery

Although perhaps if you're going to be a pubby dueler (like me), you may want to move two points from Fire Bolt into Telekinesis and Teleport (since you won't be able to get them from an orb or staff unless you like weapon switching in the heat of battle). Might help to keep a +3 EShield item on switch for prebuffing (unless I'm dumb, and it goes away without a hard point into it.)

Damage is not as high without the extra +1 from a second SoJ, so you could keep one handy and use the crafted caster belt against other casters, since you won't need the DR from SoE. On the bright side, you shoot a little faster. Might not be worth the trade-off in damage (I haven't actually tested this build myself).

Heh. Number of lld caster builds I've discussed/theorized/pre-planned: 4. Number I've actually made: 0. Damn I'm a lazy bastard.

Maybe if all our info ends up being good it could be added as a sticky in the "everything lld" thread...

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VoicesLLD

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PostPosted: Fri Jan 07, 2005 1:03 am    Post subject:  

Dao Jones wrote:


Although perhaps if you're going to be a pubby dueler (like me), you may want to move two points from Fire Bolt into Telekinesis and Teleport (since you won't be able to get them from an orb or staff unless you like weapon switching in the heat of battle). Might help to keep a +3 EShield item on switch for prebuffing (unless I'm dumb, and it goes away without a hard point into it.)


you can get +teleport +eshield and on a sphere to use on your switch, and use that instead of investing points.

also,

VoicesLLD wrote:

if you plan to use 5% FRW scs, use sanders boots. the extra 10% FRW will save you 2 spots for 15life scs. if you dont plan to use 5%FRW scs, use cowkings, ESPECIALLY if you;re going to get max block on your sorc. the 20 dex will help alot.


that should decide what boots you use. you shouldnt automatically use cows or sanders, but should have some reasoning behind it. usually i would use sanders, as +frw means you will be able to dodge faster. and faster is better.

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