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ra9e
Joined: 28 Jan 2006 Posts: 252
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Posted: Wed May 10, 2006 5:23 pm Post subject:
is psychic hammer the most underrated pvp annoy skill? |
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so i was just in a game where a lvl 13 sin was spammin hammers, rendering high lvls, myself included, unable to get close
worst part is he hosted me first, so i chuckled and just threw my wc javs at him but he female dogged me about throwing and sayin how high lvl duelers are overrated blah blah blah
what's the deal? is there a lld spam hammer sin build o_0?
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NightWish
Joined: 27 Dec 2005 Posts: 1103 BNet Acct/Realm: Not telling
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Posted: Wed May 10, 2006 5:29 pm Post subject:
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...lol.
telekenetic!
wow..u guys got wtf pwnt and hard by a lvl 13.
im guessing it was...
you know im not sure, if it was lvl 15 maybe... but lvl 13?
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ra9e
Joined: 28 Jan 2006 Posts: 252
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Posted: Wed May 10, 2006 5:55 pm Post subject:
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naa, the hammer spam sin didnt' do much, then a high lvl trapper came in, they partied, one spammed hammers and one ran around traps, that was ownage, althought i could stand in her traps for 10 secs and not die
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NightWish
Joined: 27 Dec 2005 Posts: 1103 BNet Acct/Realm: Not telling
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Posted: Wed May 10, 2006 6:12 pm Post subject:
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oh, you forgot to add the other sin in your first post.
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food-ranger
Joined: 22 Oct 2005 Posts: 1618 BNet Acct/Realm: The.Dragon@useast
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Posted: Wed May 10, 2006 6:37 pm Post subject:
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Quote: | what's the deal? is there a lld spam hammer sin build o_0? |
yes but duskdeep + nagel = they do zero damage.
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NightWish
Joined: 27 Dec 2005 Posts: 1103 BNet Acct/Realm: Not telling
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Posted: Wed May 10, 2006 6:53 pm Post subject:
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food-ranger wrote: | Quote: | what's the deal? is there a lld spam hammer sin build o_0? |
yes but duskdeep + nagel = they do zero damage. |
ROFL!
two angelic rings and some skulls=they do zero damage.
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food-ranger
Joined: 22 Oct 2005 Posts: 1618 BNet Acct/Realm: The.Dragon@useast
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Posted: Wed May 10, 2006 7:45 pm Post subject:
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at level 15 its possible to get level 19 Psychic Hammer
which does
27-30 Physical damage
27-30 Magical damage
after pvp reduction that leaves
4-5 Physical damage
4-5 Magical damage
Total of 8-10 Damage per hit
Now they only need 30%fcr to cast at 13 frames, thats nearly 2 attacks a second.
which works out to just under 16-20 damage a second.
so for good measure ill say they average about 17 damage a second (taking into account they dont actualy cast exactly 2 attacks per second)
10 rep life = 1 life a second
so you would need to have about 170 rep life for them to do zero damage.
Good math Nightwish.
Now I'll admit i was wrong too, i said to use dusk deep (7 damage reduced) and a nagel (3 magic damage reduced)
so they would do 0 physical damage to you per hit
and they would do 1-2 magic damage per hit(average about 3 damage per second) but for stating what i said with out any research done i was a hell of alot closer then you. you would need only 30 rep life to cancel out the effect with what i said, and its way more easy to put on a dusk deep and a nagel then it is to have to swap out all of your gear with p skull gear. im pretty sure they would run out of mana & mana pots before they killed you or you killed them before they kill you.
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NightWish
Joined: 27 Dec 2005 Posts: 1103 BNet Acct/Realm: Not telling
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Posted: Wed May 10, 2006 7:49 pm Post subject:
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food-ranger wrote: | at level 15 its possible to get level 19 Psychic Hammer
which does
27-30 Physical damage
27-30 Magical damage
after pvp reduction that leaves
4-5 Physical damage
4-5 Magical damage
Total of 8-10 Damage per hit
Now they only need 30%fcr to cast at 13 frames, thats nearly 2 attacks a second.
which works out to just under 16-20 damage a second.
so for good measure ill say they average about 17 damage a second (taking into account they dont actualy cast exactly 2 attacks per second)
10 rep life = 1 life a second
so you would need to have about 170 rep life for them to do zero damage.
Good math Nightwish.
Now I'll admit i was wrong too, i said to use dusk deep (7 damage reduced) and a nagel (3 magic damage reduced)
so they would do 0 physical damage to you per hit
and they would do 1-2 magic damage per hit(average about 3 damage per second) but for stating what i said with out any research done i was a hell of alot closer then you. you would need only 30 rep life to cancel out the effect with what i said, and its way more easy to put on a dusk deep and a nagel then it is to have to swap out all of your gear with p skull gear. im pretty sure they would run out of mana & mana pots before they killed you or you killed them before they kill you. |
yea, but we were going on the basis that it was lvl 13, and therfore is not able to use +skill items.
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Elusive
Joined: 04 Jul 2005 Posts: 2765 BNet Acct/Realm: *elusive-
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Posted: Wed May 10, 2006 8:05 pm Post subject:
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Quote: | 4-5 Physical damage |
damage reduction will negate this.
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lld_master
Joined: 04 Oct 2004 Posts: 412
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Posted: Wed May 10, 2006 8:24 pm Post subject:
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as for his Original question:
Yes there are a few ppl who made lvl 15 hammer-sins.
But I dont know who...
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food-ranger
Joined: 22 Oct 2005 Posts: 1618 BNet Acct/Realm: The.Dragon@useast
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Posted: Wed May 10, 2006 9:07 pm Post subject:
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Quote: | yea, but we were going on the basis that it was lvl 13, and therfore is not able to use +skill items. |
okay lets asume their level 13, they can still have 13base + 1 from sigons giving 18-21 magic + physical damage. this is reduced to 3-3 physcial + magical which works out to about ~11 damage a second thus you still need 110 rep life(which you can't get)
and if their level 13, dusk deep + nagel would make them do zero damage, making me 100% right. still make your idea impossible.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Wed May 10, 2006 9:17 pm Post subject:
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the dmg is pretty much useless but the skill level determines the chance to KB.
a lvl 14 can have a crafted 10% FCR belt wich will allow them to hit the 65% (11frames) break .. the 15 allows for a +1tree ammy
better locking with higher Cast rate obviously and higher slvl
the 13 will be stuck at 12frames im quite sure (been a while)
it is a novelty build only imo
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AntiTyrant
Joined: 03 Apr 2005 Posts: 748 BNet Acct/Realm: USEast - NL *kracked
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Posted: Wed May 10, 2006 9:46 pm Post subject:
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i found that a t-storm / telek sorc was fun...
the cool part was the low cost tele (3 mana) and the highly effective e-shield (maxed telek with 69% shield)
telek did about 80 damage and t-storm did about 550 average... not enough to kill any real llds, but fun as hell for non-resists melees and noobs....
but even 550 turns to 17 damage with max light resists (or something)
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Wank
Joined: 01 Nov 2005 Posts: 3329 BNet Acct/Realm: Imp StormsRaider
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Posted: Thu May 11, 2006 6:30 am Post subject:
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I have a lvl 35 that is a ph/mb sin. Most llds I cant beat, cause I dont do dmg due to the soe and the viper magi. But I find mlds and hlds are a tadbit easyer, because they dont have spirit on, meaning less fhr, so they cant get close enough to touch me. And ph doesn't require lock, you can just right click anywhere.
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Equipped Lvl 30's:
Froggy-Leap Attacker, Vidala- Bow, Starly-Wind, Haunter-Bonenec, Dragonair-Fissure, Vileplume-Psn Jav, Clefairy- Wc
http://img104.imagevenue.com/loc1100/th_30982_ImpAvatar_122_1100lo.jpg(didnt want to lose that link
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sPiN
The tool formerly known as Tool
Joined: 06 Feb 2006 Posts: 2035 BNet Acct/Realm: Quit D2.
22.16 Silvarrr
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Posted: Thu May 11, 2006 6:36 am Post subject:
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i had a lvl 9 ph sin and she didn't do good... fun to kill random pubs but against any real lld she would lose.. it is probably one of the most annoying skills, right next to slow missle.
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