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The beginner's guide to the level 30 kicker.
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krajee

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PostPosted: Tue Feb 07, 2006 6:12 pm    Post subject:  The beginner's guide to the level 30 kicker.  

Introduction
Basics
Stats/Skills
Numbers
Items
Final Words

Introduction
Creating a level 30 lld kicker is by far one of the hardest characters to make because of the versatility of the character. There are numerous gear and skill options, each with its own distinct advantages. This guide will be covering how to begin designing a character you can later customize.

Basics
There are several ways to increase the damage output of the kicker: strength pumping, venom, crushing blow, open wounds, tiger strike and number of kicks.

Stats/Skills
Stats
Strength - 95 or 125 (depends on boot choice)
Dexterity - as much as you need for 75% block
Vitality - the rest
Energy - nothing

Skills
There are a total of seven skills that may be useful to this character: Tiger Strike, Dragon Talon, Dragon Flight, Burst of Speed, Weapon Block, Fade and Venom.

Tiger Strike
A single point in this skill can raise your kick damage to about 200pvp damage per kick at about 10k-12k ar.
Code:
Skill Level     1   2   3   4   5   6   7   8   9
Attack Rating%  15  22  29  36  43  50  57  64  71
Charge 1 Dmg%   100 120 140 160 180 200 220 240 260
Charge 2 Dmg%   200 240 280 320 360 400 440 480 520
Charge 3 Dmg%   300 360 420 480 540 600 660 720 780

The biggest problem with tiger strike is that it is an interruptable attack. As well, it is (relatively) slow, too. Put one skill point at the most, as this will be a situational skill.

Dragon Talon
Our only attack skill. Every sixth skill level grants another kick to the attack, effectively increasing your damage both through the added kick damage% and the extra kick. Mana is at a premium, so more attacks for the same amount of mana is good.
Code:
Skill Level      1    2    3    4    5    6    7    8    9    10   11   12   13   14   15
Number of Kicks  1    1    1    1    1    2    2    2    2    2    2    3    3    3    3
Kick Damage%     5    12   19   26   33   40   47   54   61   68   75   82   89   96   103
Attack Rating%   20   45   70   95   120  145  170  195  220  245  270  295  320  345  370

Code:
Skill Level      16   17   18   19   20   21   22   23   24
Number of Kicks  3    3    4    4    4    4    4    4    5
Kick Damage%     110  117  124  131  138  145  152  159  166
Attack Rating%   395  420  445  470  495  520  545  570  595

Aim for 18 or 24 in dragon talon after all of your +skill boosts. A slvl18 dragon talon will net you 6 more dr% because you will be putting the remainder of your skill points into fade, but your attack rating and damage output will suffer.

Dragon Flight
This skill is more of a novelty skill; use it if you plan on dueling casters. one point in this skill is enough because you won't be looking to use this skill to do damage, and this skill is a mana hog.

Burst of Speed
Fade is superior to burst of speed in every way (for the purposes of this build).
Code:
Skill Level          1   2   3   4   5   6
Attack Speed Bonus%  21  27  31  34  37  41
R/W Speed Bonus%     23  39  34  39  42  45
Duration             120 132 144 156 168 180

One point should be the maximum number you put in, as this skill can easily be "buffed" to slvl5 with your weapon switch, which will be more than enough.

Weapon Block
If you plan to duel casters, think about investing in this skill, as claw/claw against casters is superior to claw/shield.
Code:
SKill Level       1  2  3  4  5  6  7
Chance to Block%  26 32 36 39 42 44 46

One point in this skill is enough, as +skill items will push it higher. If you wish to create an anti-caster kicker, put more skill points into this skill.

Fade
Adding resist all%, dr%, and curse duration -%, this skill has no disadvantages.
Code:
Skill Level          1   2   3   4   5   6   7   8   9   10  11  12  13  14  15
Curse Duration -xx%  47  53  58  62  65  67  69  71  73  74  75  76  77  78  79
Resist All%          19  27  33  38  42  45  47  50  52  54  56  57  58  60  60
Duration (s)         120 132 144 156 168 180 192 204 216 228 240 252 264 276 288
DR%                  1   2   3   4   5   6   7   8   9   10  11  12  13  14  15

Code:
Skill Level          16  17  18  19  20  21  22  23  24  25
Curse Duration -xx%  80  80  81  81  82  82  83  83  84  84
Resist All%          62  62  63  63  64  65  65  66  67  67
Duration (s)         300 312 324 336 348 360 372 384 396 408
DR%                  16  17  18  19  20  21  22  23  24  25

This skill is what makes the assassin. After you get dragon talon to the desired slvl, dump the rest of your skill points here.

Venom
With a high enough skill level, venom can add upwards of 30pvp poison damage to each kick. After slvl9, the added poison damage per level increases, so if it is possible to prebuff your venom to such levels, you will see a large damage increase.
Code:
Skill Level     1       2       3       4       5       6       7       8       9       10
Poison Damage   60-80   75-95   90-110  105-125 120-140 135-155 150-170 165-185 185-205 205-225
Duration (s)    120     124     128     132     136     140     144     148     152     156

One and only one point into this skill.

Numbers
Attack Speed
Tiger Strike
With Blade Talons, slvl0 bos
Code:
IAS%  19 42 86
FPA   9  8  7

Tiger strike helps in some cases, but in general, dragon talon does the job fine. Don't worry too much about this attack speed.

Dragon Talon Inital Kick
With Blade Talons, slvl0 bos
Code:
IAS%  13 32 68
FPA   9  8  7

7frame fade kicks is what all the cool kids have. There isn't anything wrong with having an 8 frame inital kick, but since getting a 7 frame initial kick is quite easy, there is no reason to be at 8.

Faster Hit Recovery
Code:
FHR%   0  7  15 27 48 86
Frames 9  8  7  6  5  4

You should aim for the 48%fhr (5 frame hit recovery) breakpoint. Any more will contribute to a large life loss.

Faster Block Rate
Code:
FBR%   0  13 32 86
Frames 5  4  3  2

Because the assassin blocks considerably faster than most attacks, no more than 32%fbr (3 frame block) will ever be needed.

Items
Helm
Peasant Crown - Socketed with a Perfect Ruby or a Shael Rune

Rare Circlet - Look for one with +1 assassin skills or +2 tree (shadow or martial arts). Keep in mind that Peasant Crown gives 60 life and 30 mana when comparing a circlet with the war hat.

Body Armor/Shield
Spirit Shroud/Whistans - Socket the armor with a Perfect Ruby or a Shael Rune, and the shield with a +dex jewel. If you are going for a non-fade build, a Perfect Diamond can help with your resists.

Twitchthroe/'Rhyme' Grim Shield - Socket the armor with a Perfect Ruby or a Shael Rune. Use this only if you need extra ias, as you will lose a socket.

Jewelery
Amulet/Ring - Angelic Wings + Angelic Halo

Ring - Look for a rare ring with mana, attack rating, resists, and stats. If you can't find one, another Angelic Halo will suffice.

Gloves
Magical Gloves - If you can't find rare gloves with +2 martial arts, try to shop a pair. Use a level 53 character to shop gauntlets at NM Anya.

Rare gloves - +skills is the most important thing to look for on your gloves. After that, look for resists, then ias (if needed) then +stats.

Belt
String of Ears - For the purposes of this build, accept no substitutes.

Boots
Goblin Toe Battle Boots - You get more life if you use these (95str vs 125str, 30stats, 90life), as well as damage reduced by 1 and magic damage reduced by 1. The lower damage is somewhat offset by the crushing blow%, but against opponents with less life, more damage (war boots) works out better.

Rare War Boots - Look for faster hit recovery, resists, dexterity, and faster run/walk.

Magical War boots - If you are unlucky with the rares, you can easily shop a pair with resist and fhr%. Larzuk and Anya (nm or hell) are good vendors to shop.

Weapon
Blade Talons - 70ias blade talons will make the other kickers fear you. Shop Anya for ANY Blade Talons of Swiftness, get two sockets, and 'ShaelShael' it. After that is done, spend some time shopping for a Magekiller's or Sensei's Blade Talons of Swiftness with a level 45 character. 40 or 50ias on your claw won't hurt the build too much, but you would need to use a Twitchthroe in both cases and 10ias gloves with 40ias.

Use a level 40 character to shop 30ias blade talons, and a 45 character to shop (in NM or Hell only) +skill blade talons.

Other
Weapon Switch - 2x Psychic Blade Talons
Charms - Because the majority of your stat points are in strength, you are primarily looking for life on your charms. Other things to look for are attack rating, resists, mana, faster hit recovery, and defense.

A beginner setup which is extremely easy to do would be:
peasant crown
70ias blade talons
spirit shroud
whistans
angelics
+2ma gloves
string
any war boots

Final Words
There isn't really much more to say. After creating the kicker, using the kicker, and thinking about the kicker, different ideas will "come" to you, which is what I'm aiming for. Make the character because you like it, and because you want to develop it, not because its so damn cool. There are just so many ways to make the kicker, so there is no point in stopping now; expand on your ideas and make something that works well.

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Last edited by krajee on Wed Jan 10, 2007 2:35 pm; edited 4 times in total
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Wank


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PostPosted: Wed Feb 08, 2006 8:10 am    Post subject:  

And you shope theese claws from what difficulty? I'm very interested in a kicker, but 1 big question, are 3/xx/xx required or will 40 15's work?
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DeadlyLLD

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PostPosted: Wed Feb 08, 2006 10:34 am    Post subject:  

You don't really need 3/xx/15 scs for a kicksin to work. If you decide to use blade fury with your kicks (vs hammerdins for instance), the max dmg from the scs will actually help. Otherwise, the only thing that you gain from 3/xx/15 scs is a bit more attack rating (which really shouldn't be a problem anyway because of dual angelics and the high ar% on dragon talon). So...40 x 15 lifers will suffice.

For those claws, I just shopped mine at hell charsi or gheed (while I was looking for tsods and 80 life 3 os armors). However, I think anya could also be a good place to look for them.

Also, one thing that I didn't see in the basic planner for a lvl 30 kicksin was where your stats should go. Almost everyone that I knew a bit over a year ago used the vitality build to try to get some more life (and just rely on cb and ow for the dmg). However, I was one of the first to try to experiment with a pure strength build, and I find that adding as many points into strength as possible and relying on charms for life is the way to go (I would actually use a p amethyst or ideally 20% enhanced dmg +str or dex jewels in your helm and armor rather than a p ruby, but you can do whatever you like Razz)

Edit: Errr wait I just read over it again and Gheed did suggest a vitality build. You can try both builds if you like, but in 2 years of LLD with my kicksins, I have never lost to any other kicksin my lvl with a strength build Razz
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krajee

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PostPosted: Wed Feb 08, 2006 10:40 am    Post subject:  

Imp wrote:
And you shope theese claws from what difficulty? I'm very interested in a kicker, but 1 big question, are 3/xx/xx required or will 40 15's work?

For plain 30ias blade talons, a level 40 character works, but since the +2tree affixes come into play when you shop with a level 45 character do that. Keep in mind that you can only shop the +2 tree affixes in nightmare or hell. I prefer Anya because she is right beside a town exit/entrance. 3/xx/xx aren't necessary for the build, as kickers already get massive attack rating. They will make the character stronger, but you'll do fine without them.

DeadlyLLD wrote:
However, I was one of the first to try to experiment with a pure strength build, and I find that adding as many points into strength as possible and relying on charms for life is the way to go (I would actually use a p amethyst or ideally 20% enhanced dmg +str or dex jewels in your helm and armor rather than a p ruby, but you can do whatever you like Razz)

Its a beginner's guide. Razz

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skulmaster


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PostPosted: Wed Feb 08, 2006 11:26 am    Post subject:  

An upped Blood Crescent 'shael' + Withstans Guard is nice to if you want some OW to kick in (lasts 8 secs).
It also hits 7/3/3 if you use Twitch, the +15 life and 15% resist all on it can't hurt either.

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Twisted-Prodigy
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PostPosted: Wed Feb 08, 2006 11:42 am    Post subject:  

ahh very nice guide! Twisted Evil
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PostPosted: Wed Feb 08, 2006 8:56 pm    Post subject:  

Do you know how Strength and Dex multiply Talon damage to calculate if a Strength/Dex build does in fact do better than a Vita?
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PostPosted: Thu Feb 09, 2006 6:15 am    Post subject:  

For kick damage use this:
http://diablo2.ingame.de/tips/calcs/Kickcalc.php

Schuhe = Boots
St?rke = Str
Geschicklichkeit = Dex
Feuer-Resistenz = Fire Resist

For the boots, look at damage to findout which one you are using.

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Jerkazoid


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PostPosted: Thu Feb 09, 2006 7:44 am    Post subject:  

skulmaster wrote:
upped Blood Crescent 'shael'
= req lvl 34
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PostPosted: Thu Feb 09, 2006 12:47 pm    Post subject:  

Jerkazoid wrote:
skulmaster wrote:
upped Blood Crescent 'shael'
= req lvl 34


Hmm does the Shael boost the lv req?
because normal upped it says lvl 30 req in the calc.

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krajee

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PostPosted: Thu Feb 09, 2006 12:52 pm    Post subject:  

skulmaster wrote:
Jerkazoid wrote:
skulmaster wrote:
upped Blood Crescent 'shael'
= req lvl 34


Hmm does the Shael boost the lv req?
because normal upped it says lvl 30 req in the calc.


Gheed wrote:
Upgrading items is changing the base item from norm -> excep or excep -> elite and adding an affix (hidden affix) of lvl req + 5 (or 7) to the item.

The shael rune adds 20%ias (in weapons) and sets the level req of the item at 29, which is higher than the 25 of the cutlass. 29 + 5 = ?

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Roy
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PostPosted: Thu Feb 09, 2006 9:24 pm    Post subject:  

I believe if you up the Blood Crescent and then socket the Shael rune, you can have it at level 30. Am I just completely wrong?

Also, a shaeled Gnasher could be an equally fun subsitute.

Edit -- thanks B[x], you corrected me before I could even edit my post.

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2-15 isnt possible on level 18 jewels. He must mean 2 x 15 maxers


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Last edited by Roy on Thu Feb 09, 2006 9:27 pm; edited 2 times in total
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PostPosted: Thu Feb 09, 2006 9:25 pm    Post subject:  

Roy wrote:
I believe if you up the Blood Crescent and then socket the Shael rune, you can have it at level 30.

Incorrect - it doesn't matter in which order you do the process, the end result will still be 34.

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PostPosted: Tue Feb 14, 2006 8:53 am    Post subject:  

Was thinking of making a fade kicker for my first llder. Here is the setup I was thinking:

Helm - Peasant (sol)
Armor - Rockfleece (sol)
Weapon 1 - Blade Talon of Quickness (shael shael)
Shield 1 - Rhyme Grim
Weapon 2 - +2 shadow claw
Shield 2 - +2 shadow claw
Gloves - +2 MA gloves
Belt - String
Boots - up'd Goblins
Jewelry - Angelics

Max Dtalon
1 Dflight
Rest into Fade

I don't have nearly 40 15 lifers, so I won't lose out much by making up my fhr in charms. I'll get to lvl 24 Dtalon, have 25% dr from equip alone, and lots of other good dr from the fleece and sols. Someone mentioned a similar setup in another post, but I can't find it again to give them credit.

Now the questions:
Is a point in Tiger Strike really worth it? It doesn't seem like it is very useful. Should I put a point in WoF. I hear good things but I've never used it before (dueling or otherwise).
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PostPosted: Wed Feb 15, 2006 4:05 pm    Post subject:  

personally id rather go with an amntir (strength) cutlass for your weapon or even tirel (steel) if you need more speed. Seems like you get a lot more bang for your buck.

i also tend to think the upped twitch route beats hands down the spirt shroud route although the extra skill is nice.

some other good glove choice you might want to mention: upped bloodfists (speed, fhr, life) and ik gloves (dex, str) esp if you go with war boots for the damage
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