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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Wed Dec 14, 2005 11:49 am Post subject:
Lvl 30 LLD Fire Claws Wolf |
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This is my basic guide an cheap effective higher lvl lld.
There is also hell rushed stats for those curious.
Weap: 6 Sheal War Axe
Vs Melee Shield: 3 Sheal Artisians Kite Shield of Deflecting
Armor: Spirit Shroud
Helm: 2 P Ruby, ATLEAST 2 Shape Shift helm, +fire claws if possible
Belt: SoE
Gloves: Bloodfists
Boots: Sanders
Rings: SoJ's
Ammy: 2 Shape shift ammy
Vs Caster Armor: Stealth Mage Plate
Vs Caster Weap: 6x sheal War Scythe
Vs Caster Belt: Deaths
Vs Caster Gloves: Deaths
Prebuff Weap: Spirit sword
Prebuff Shield: Sigs Shield
Charms:
12fhr gc
Vs Melee 37x 15 life sc's
Vs Caster 27x 15 life sc's, 10x 5 r/w sc's.
Norm Rushed Skills:
1 Lycan
1 Wolf
1 Feral Rage
1 Bear
1 Maul
13 fire Claws
1 Firestorm
14 Molten Boulder
Hell Rushed skills:
1 Lycan
1 Wolf
1 Feral Rage
1 Bear
1 Maul
13 Fire Claws
1 Firestorm
20 Molten Boulder
1 Oak
1 HoW
Norm Rushed Stats:
Str: 80
Dex: 108
Vita: 32
Nrg: 20
Hell Rushed Stats:
Str: 80
Dex: 108
Vita: 42
Nrg: 20
Norm Rushed Resists:
Fire: Vs Melee 10, Vs Caster 35
Cold: Vs Melee 10, Vs Caster 35
Light: Vs Melee 10, Vs Caster 35
Psn: Vs Melee 10, Vs caster 75
Hell Rushed Resists:
Fire: Vs Melee 30, Vs Caster 55
Cold: Vs Melee 30, Vs Caster 55
Light: Vs Melee 30, Vs Caster 55
Psn: Vs Melee 30, Vs caster 75
Fhr: 4th frame vs melee, 5th vs caster
Fbr: 4th frame vs melee
Ias: 6th frame vs melee, 5th vs caster
75% Blocking
Pre shift Life:
Norm Rushed Life: Vs Melee 782, Vs Caster 592
Hell Rushed Life: Vs Melee 832, Vs Caster 642
Mana: 117
After shift Life:*
Norm Rushed Life: Vs Melee 1329, Vs Caster 1006
Hell Rushed Life: Vs Melee 1414, Vs Caster 1091
Mana: 117
Vs Caster set up will allow me to get the desynch r/w speed when rage is charged up. Vs Caster set up will also allow me to have larger range.
* All post shift life is with a +2 shape shift helm, spirit weap, sigs shield, 2 sojs, 2 shape shift ammy, 1 skill armor.
Last edited by GODZ! on Sun Dec 18, 2005 2:47 pm; edited 6 times in total
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skulmaster
Joined: 04 Mar 2005 Posts: 330 BNet Acct/Realm: Skulmaster
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Posted: Wed Dec 14, 2005 12:12 pm Post subject:
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I would use werebear instead of wolf.
it will allow you to hit at 5fpa with war axe, instead of 6fpa
and it will allow you to hit at 4fpa with war scythe, instead of 5fpa
If you can live without the frw on Stealth, you might consider Skin of the Vipermagi as armor, it gives lots of resistances and also +1 skill.
I would synergize Fissure instead of Molten Boulder.
If you are playing defensively vs melee, you can cast a fissure underneath you, or your enemy, before you shapeshift and go for the kill.
The same tactic works if you synergize vulcano, or a mix of vulcano molten boulder. V+MB synergize eachother's physicall damage, and the little vulcano shoots very rapidly, this is very handy for putting casters in a stunlock, wich makes it easier to kill them before the can get away, it also puts amazons in a dodge animation.
The rest of your setup looks ok.
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kouky
Joined: 27 Aug 2005 Posts: 267 BNet Acct/Realm: *kouky or *xxkoukyxx
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Posted: Wed Dec 14, 2005 1:50 pm Post subject:
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like usual...the main problem with many fc bears/wolfs is that fire can be sorbed easy x10000. also, with hell rushed skills why get heart of wolverine? you don't have physical dmg so it wont help you. mmm..you cant swing a war scythe with a rhyme bone shield.
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- 15 life charms, large/small
- vlld tssin gear.
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Spazz
Victim of the BAN BLUDGEON
Joined: 15 Feb 2004 Posts: 2895 BNet Acct/Realm: Dartmouth, Nova Scotia, Canada.
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Posted: Wed Dec 14, 2005 2:00 pm Post subject:
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Nice guide there bud..
Why are so many people writing guides for characters they don't know..
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Characters:
Carousel - 57 Trap Assassin MLD
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Wed Dec 14, 2005 3:43 pm Post subject:
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I considered werebear.
Reasons not to be werebear:
-too slow to be melee and caster dueler.
-not enough ar from gear(none). Wolf has natural ar bonus, bear doesn't.
-Half of the bears positives is the huge + def bonus. This build is all light weight gear so the def won't really be something to consider.
-Fbr frames are horrible vs high speed attackers.
-Fhr Frames are horrible. Period.
Reasons to be a werebear:
-Larger life bonus
-Def bonus
-Increased attack frame
i think i'd have wolf over bear. Especially low dmg build like this, it needs the quick reaction frames to keep up and keep hittin.
Reason on synergie skills
-I thought of boulder not realizing that you can't cast while shifted. Boulder is a good stunner to go in for the attack while being KB'd. Don't think i didn't consider using fissure for def for them to stand on. Both are good options i think.
Reason for Sage in hell rushed build.
-HoW is another +ar bonus, im not worried about the dmg. Like said, the build doesn't have ar on it so that +ar is necessary.
-How is a distraction, get them to swing at that and miss you instead or have them concentrate on it at first and you attack while they are attacking you. People can't help but go for the sage.
Reason for stealth
-Want that extra +r/w to get to the desynch run frame.
Thanks for bringing the bone shield/tw handed thing up. whoops.
And...spazz, tell me whats wrong with the guide so i can fix it.
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ChasingChickens
Joined: 11 Feb 2004 Posts: 908 BNet Acct/Realm: *Chasingchickens, *LegendofRooster
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Posted: Wed Dec 14, 2005 4:10 pm Post subject:
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GODZ_llds wrote: | I considered werebear.
Reasons not to be werebear:
-too slow to be melee and caster dueler.
-not enough ar from gear(none). Wolf has natural ar bonus, bear doesn't.
-Half of the bears positives is the huge + def bonus. This build is all light weight gear so the def won't really be something to consider.
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I hope by "too slow to be melee and caster dueler" you are refering to the r/w speed because with a 6 shael war axe the werebear hits 5 frames and the werewolf only hits 6 frames.
If you don't have any ar from gear, what good is the % from the skill, even though +skills are very important on a fire claw druid, the ability to hit is better than damage imo. You also already have more than 220% Attack Rating from Fire Claws itself.
As for the bears light weight armor, you could always up a Silks of the Victor and use that.
_________________
iso: 18 max/-15 req jewel
20+max damage jewels
3/ar/life scs
ed/max jewels
Standard LLD Currency (15 lifers, 15 maxers, SoJ's, Runes, etc etc)
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Wed Dec 14, 2005 4:24 pm Post subject:
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ChasingChickens wrote: |
I hope by "too slow to be melee and caster dueler" you are refering to the r/w speed because with a 6 shael war axe the werebear hits 5 frames and the werewolf only hits 6 frames.
If you don't have any ar from gear, what good is the % from the skill, even though +skills are very important on a fire claw druid, the ability to hit is better than damage imo. You also already have more than 220% Attack Rating from Fire Claws itself.
As for the bears light weight armor, you could always up a Silks of the Victor and use that. |
Thats right. Running is too slow.
Definately realized that but didn't nothing to do. And still am not sure 100% what to do for the ar. Maybe put in some P diamonds or stat/ar jewels in the helm.
I wanted to keep the armor light so i could run faster, or have less weight resistance while running. Silks is a heavy if im correct.
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Vietthehand
Joined: 09 Feb 2004 Posts: 823 BNet Acct/Realm: USwest *vietthelld *vietthefoot
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Posted: Wed Dec 14, 2005 4:35 pm Post subject:
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silks is medium weight
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Vixen
Joined: 23 Jul 2004 Posts: 1339 BNet Acct/Realm: The 'Big Apple'
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Posted: Wed Dec 14, 2005 5:34 pm Post subject:
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Silks = ancient =heavy?
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ChasingChickens
Joined: 11 Feb 2004 Posts: 908 BNet Acct/Realm: *Chasingchickens, *LegendofRooster
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Posted: Wed Dec 14, 2005 5:46 pm Post subject:
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Nope it's a medium armor, so there is a 5% drain.
_________________
iso: 18 max/-15 req jewel
20+max damage jewels
3/ar/life scs
ed/max jewels
Standard LLD Currency (15 lifers, 15 maxers, SoJ's, Runes, etc etc)
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Wed Dec 14, 2005 7:16 pm Post subject:
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the crucial part is hitting that 150%, and with that lvl rage from + gear, it just makes it. can't gain any weight
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skulmaster
Joined: 04 Mar 2005 Posts: 330 BNet Acct/Realm: Skulmaster
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Posted: Thu Dec 15, 2005 5:18 am Post subject:
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Just you should now...
Tower shield is also a heavy shield, wich will also slow you down.
If you run with your Tower Shield, and if a lvl 8 fully charged Feral rages gives you 45% skill frw, you will only run at 8,66 yards/sec, wich means you are 0,24% short. This equals with the 40% frw from your boots to a total of 120% gear frw.
Running with no shield or a light one should always get you 9+ y/s, even if you don't use Stealth.
EDIT: ancients armor is medium armor, full plate is heavy
I don't know how crafting exactly works, but it should be possible to craft a +10%frw/+2 shapeshifting blood amulet, but I don't know wich lvl req it would/will have.
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Ehhh
Joined: 06 Feb 2005 Posts: 689
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Posted: Thu Dec 15, 2005 11:25 am Post subject:
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You don't HAVE to hit 150% gear fr/w to desync...There is no set breakpoint, as it isn't a design of the game.
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GODZ!
Victim of the BAN BLUDGEON
Joined: 22 Feb 2004 Posts: 3623 BNet Acct/Realm: ECWK
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Posted: Thu Dec 15, 2005 11:54 am Post subject:
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ohh ok, i was heavily relying on that desynch post. Now that you point out that heavy shield, whoops. i guess reconsidering needs to get into play. But im sure the druid will be fast enough anyways.
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Hades
Joined: 03 Jul 2004 Posts: 958
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Posted: Thu Dec 15, 2005 3:10 pm Post subject:
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Thats why On europe, artisans kiteshields of deflecting go for more than Arisans tower shields of deflecting.
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