Joined: 11 Mar 2005 Posts: 170 BNet Acct/Realm: Lancashire, NW of England, UK
2.80 Silvarrr
Posted: Sun May 04, 2008 4:57 am Post subject:
Terrible Fives
I apoligise in advance for the randomness of this topic.
Basically, all the instances of the number five (5, lolz) use the same, badly drawn 5, where the bottom connects up, making it look like a deformed 6.
Would there be a way of somehow adding a fixed number 5, then changing all instances throughout the game? (If you cannot tell, i have no idea how someone would go about this, whether it is contained within some mpq as a vector or something, or its compiled into the actually executable.)
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