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LLD101 Low Level Dueling in 1.12
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Thu Apr 01, 2004 9:56 pm Post subject:
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[*just looking into if Jrichard finds anymore helpfull answers on dii.net]
Ok thats IT..
Vudoo, u gotta see about making TS + Kick. it just has to be done somehow.. its will get your lvl 29 to about 1300-2150 dmg on each kick (untill it realeses)
i know about how its tough to get the charges,,, but there has to be a way to get it to work well.. its just too good for dmg to not use TS.
even with just 1 charge slvl16 = 400% on the first charge. that can take 300-500 up too 650-1100 dmg .. it applies to ALL kicks so long as the charges stays on
the trick is to not have the charges realese.. wich actually happens frequently ..weird.. but good!
*i am 100% positive
i tested this on my lvl 9 and there is NO way i can defeat a person with multiple kicks unless my dmg is going from the 50-90 and staying at 300-500 (full slvl 9 TS charged 3 globes) on each of those kicks..
its great the lvl 9 kicker+TS is super
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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goldenfrog
Joined: 18 Mar 2004 Posts: 320 BNet Acct/Realm: USWest golden_frog,2,3,4,5,6,7,8,9
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Posted: Fri Apr 02, 2004 7:25 am Post subject:
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Correct my if I'm wrong but I thought that all charges relese on the first succesful hit with either a kick or norm attack.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Fri Apr 02, 2004 12:30 pm Post subject:
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goldenfrog wrote: | Correct my if I'm wrong but I thought that all charges relese on the first succesful hit with either a kick or norm attack. |
thats exactly what im saying.. charges DO NOT always release when a kick hits.. and becasue of that, the TS kick dmg can carry on multiple kick hits
the only problem is ...theres seems to be no way to control the realese.. if we could make it so the charge never releases.. well then id be a very happy kicker.
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
Last edited by Jerkazoid on Mon Apr 05, 2004 3:15 pm; edited 2 times in total
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
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Posted: Mon Apr 05, 2004 2:45 pm Post subject:
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lol ill have to test this out later.
still, kinda wierd. i dont like the idea of it not releaseing or is releasing. this game is so fuk up lol.
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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ThatGuy
Joined: 03 Apr 2004 Posts: 1712 BNet Acct/Realm: MONTREAL YAA! Quit d2
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Posted: Thu Apr 08, 2004 3:46 pm Post subject:
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Ok I am making a kickersin, but I don't know what the frame rates are for kicking skills.
Jerkazoid, or anyone else, can you post a link directing to a table for frame rates of a kicker?
Anyways, this is my gear and I want some opinions.
MAIN GEAR
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4 PAmethyst armor
3 Pamethyst helm//mask
3 Sock blade talons w/ +str jewels or PAmethysts
Sigon Shield w/ STR jewel
Goblin Toe (Don't use crushing blow much, I'll try it out)
2 Angelic rings/ammy
Sigon Gaunts
Death Belt
SIDEBOARD
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Death Gloves
3 Socket shield w/ PRuby, PSaphirre and PTopaz
Sigon Boots
Sanders Boots
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lvl 22 obviously, gonna fill up inventory with Str charms. More stats for vita=More life (for now)
Might go to 24 for dragon flight claws.
Comments? Suggestions? Good STR charms and jewels for trade?
Plz post back ppl. TY
Grr HABS lost 3-0 last night in first round of playoffs, hopefully they'll make up for it...
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Fri Apr 09, 2004 1:06 am Post subject:
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thatGuy:
the speed break information is in the beginning of this thread, page 1 and 2 should have all the links u need.
for level 24 i beileve u can use demonhide boots? all your dmg is based mostly on boots.. u need the exceptionals.. ideally 25 for war boots.
your strength can help but only if u have good boots.
the pumping tiger strike idea is another option but its unpredee-idali-ictable... so you gotta have luck
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
Last edited by Jerkazoid on Sat Apr 10, 2004 1:06 am; edited 1 time in total
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Fri Apr 09, 2004 2:34 am Post subject:
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kick sins confuse me, and im not going to read 8 pages to see if this has already been explained....how does kick sin dmg work? i get the jist that it has to do with boots, but whats the dmg based on? strength required to wear the boots?
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Yahiko
Joined: 29 Mar 2004 Posts: 38
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Posted: Fri Apr 09, 2004 8:21 am Post subject:
uhh... |
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Kicker assins i think are based off charges, and base weapon damage. So max damage will not do much. Ias and decent damage weapon and u will whoop.
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VoicesLLD
Joined: 09 Mar 2004 Posts: 7401 BNet Acct/Realm: Recovering WoW addict.
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Posted: Fri Apr 09, 2004 9:43 am Post subject:
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i dont think that is correct, the part about weapon dmg anyways, im sure the jewels is. but i thought for sure the dmg was based off the boots.
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Fri Apr 09, 2004 11:03 am Post subject:
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the link i was taking about is right here
http://www.rpgforums.net/showthread.php?t=127905
[its the whole sha'bang on kicks]
its by Jrichards and he put an excel sheet speed calc,,,,,but it seems to be down.. luckily i downloaded it and use it all the time
vudo035s' kick dmg calc is here:
http://www.angelfire.com/oz/bv411/Files/AsnKick.exe
all this is in the FAQ:
kick dmg is based on str,dex, off weapon ed%, skill ed% (tiger strike, Dragon talon), elemental dmg, and Boots.
weapon dmg does nothing nor does +min, +max, or +dmg.
kick speed is based on weapons wsm and all IAS (c/c: read the faq)
number of kicks is based on skill level (slvl 24 = 5 kicks)
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
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Posted: Fri Apr 09, 2004 9:10 pm Post subject:
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man....just stop being a lazy ass and read it. shit. I am not your mother and going to spoon feed u the whole pile of info. Its in one of these pages of the kicker post. And Most of everything has been explained.
Anyways. now for some improvement.
I do think that dmg from ts charges carry over. Im not 100% positive but it seems to anyhow. "seems". I need more testing but "if" it does.
THen this calls for some tinkering with the gear and such or a brand new build altogether.
Since TS is based on wepon dmg, you would need a good dmg wepon to get the nice charges off of, maybe more points into TS as well? OR not using fade but usiing BoS. THere's sooo many possiblities at the moment and im going to have to think things out a bit b4 i post anything else.
NEVERMIND. lol.
ive been testin and it dosent seem that it carries over. maybe its not that noticeable? i dont know what the case is but the only thing to do is build one and see if it works or not. man.... kickers taking so much of my time. lol
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Fri Apr 09, 2004 10:21 pm Post subject:
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Tiger strike ed% carrys to kicks.
(why am i saying this??) vudo u even have it in your calc.. u know it works.
i am going to build a lvl 29 kicker with TS. NO c/c switch for wb on casters.. striaght up melee only to see how strong this can be.
(might nm rush just to get 4 points to play around with and see what should have been boosted more.. COS or TS)
+1 blade talons hopefull 2 sockets in it (sheal) (xxx)
+1 ma gloves (hopefully eventually ill find ones with 10ias)
rhyme grim shield (medium def: 121)
peasnt crown (sheal) ~100 def
Silks of victor (sheal) (~460 def)
SOE 14% dr
angelics
war boots 30% r/w (90 def)
DT: 20
TS: 8 or 1
CM: 1
BOS : 1
CoS: 1 or 8
close to 700 life
48% fhr break (give up fhr for 62 more life? or -14 damage?, thinking fhr)
5 kicks 7/2/2/2/2 at 410 avg dmg each BEFORE charge
ok heres the options:
go with
8 CoS, 1 TS and get ~1100 def and lower opponents def -45%
*540%ts = 700- 1200 Kick
or go with 8 TS 1 COS for +960%TS = *1000-1700 Kick, 900def opponent def -24%..
im thinking dmg should be the priority
reason i got with COS is to make sure i get those charges early on.. increase my def, lower opponents.. then when it wears off. i should have 3 charges and can kick.. then run fast, cast COS ,,.and re do
the non ladder build:
two soj, cool +1 ammy. get mega + skills or go with HUGE def armor and still hit 5 kicks.. that def up HIGH like 2100. lower opponents like -60%
and u can use lame fine sc's u know those ones with only +1dmg/15ar/and 10-15 life for ar + life wich most people would laugh at
"lol noob--only 1 dmg lol ,,, crap! NVM...dont want.... Bu-byE"
u have a place to RIP those not so super duper fine sc's of sustace that u are phasing out bc u started getting more 2-3/20/10-15's
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
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Posted: Sat Apr 10, 2004 10:53 am Post subject:
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no. I know ts charges go to kick dmg when u have charged up. But does it do the dmg (listed w/ charges) if the charges dont release? thats what im sayin.
the problem is that when my opponent gets hit by the kicks w/ the charges, the charges goes off like that so its like one kick and its gone. lol. That is high risk chance of using claws to hit (aka slow) while their hitting you pretty bad. And is that worth all the hitting to charge up. I mean if the charges didnt go off and dmg carries over, then thats good but this is like 25% that charges wont go off and ull have to recharge again.
for the build i would go w/ dmg.
the build could be done... lol. Juz risky business. And im not sure what it will be good at. I duno. i might make it anyways if im bored.
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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Jerkazoid
Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Sat Apr 10, 2004 3:43 pm Post subject:
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im gonna start right now..
the COS is only to base def.. darn! so yes dmg is what ill do
the charges will stay (i beileve) so long as the 1st kick does not hit
so thats 5 kicks meaning 80% of them cant realese.. chances go like:
( 80%^x ?)
80% to not loose from first volley
64% to not loose from 2nd volley
51% to not loose from the 3rd volley
40% (by about here i would guess my avg luck runs out)
anyway so thats about 3 hits with the triple dmg.
if i can do 1100-1700 = 1400 dmg each kick * 3 = 700 dmg pvp
i know this Vudo... my lvl 22 build did better from charging up against Viet concer.. and now my non charging 27 looses .
i also know that my superior vlld 9 would win vs sokkerman TS vs TS
then he went with a 2 kick realese, and then he won all the time
then i tried the 2 kick + realese and now i win again.
_________________ Magic missile doesn't kill people, wizards who cast magic missile kill people.
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Vudoo35
Joined: 10 Feb 2004 Posts: 177
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Posted: Sun Apr 11, 2004 10:49 pm Post subject:
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HUmm well if it does carry over then thats good lol. I will prob remake mine as well and test it out. WE kick ass man thats all i gotta say haha. Litterly with these kick builds.
anyways, Knarl, i like it that this post has gone on this long. ITs SO POpular!!!! waahhchaa!!
i do hope this build pays out. Another kicker, lol. i dont know how many ive made so far, so many.
ps. ill tell u how build goes on later when i rebuild.
_________________ "Beware of he who would restrict you from information, for in his heart
he dreams himself your master"
--Alpha Centauri
"I didn't Play to Loose"
"Challenge Everything"
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