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wfg-dude
Joined: 04 May 2005 Posts: 2663 BNet Acct/Realm: Long Beach, CA
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Posted: Sun Nov 20, 2005 8:13 am Post subject:
LLD Jewels Resource |
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My Post on Charms is here: http://wirsz.phpwebhosting.com/LLDBB2/viewtopic.php?t=127355
I have put together this guide to help newer people understand what the possibilities are on jewels for use or trade or whatever. I have not included mods such as "gold find", "magic find", "single element resistance" or anything that is not typically used by LLD players. If you disagree or need specialty advice on a certain mod you are looking for then go here: http://www.d2data.net/item/affixes/affixes_idx2.html
Magic Jewels (blue color jewels) can have a first name (prefix) and a last name (suffix). Jewels can also have just a prefix or just a suffix.
Rare Jewels (yellow color jewels) Since Rare Items can have 2 to 4 random magical properties, the range of magical properties is random, and the name is random, Rare items are pretty unique. Although it may be possible to find two Rare items with the same stats, chances are it will have a different name. It is theoretically possible for two Rare items with the same stats and name to exist however it is pretty unlikely. Because of this, a complete list of Rare Items cannot be listed.
Each magical property picked will have a 50/50 chance of being a Prefix and a Suffix, but there will never be more than 3 Prefixes or 3 Suffixes on the same Rare Item.
A Prefix or Suffix will never be picked more than once.
Only one Prefix or Suffix will be picked per Prefix or Suffix group. This means for example, if the Prefix Wyrm (+41-60 Mana) is chosen, Dragon's (+31-40 Mana) will not also be chosen since it belongs to the same Prefix +Mana group. Prefixes and Suffixes of the same types (such as Magic Find, Light Radius, Attack Rating) can be chosen. Only members of the same group cannot be chosen.
(#) denotes minimum jewel level.
Prefixes
(1) 5-8 defense
(12) 9-20 defense
(24) 21-40 defense
(6) 1-4 minimum damage
(30) 5-8 min dmg
(9) 1-5 maximum damage
(27) 6-9 max dmg
(1) +5-10% enhanced damage
(9) +11-20% ed
(5) 7-12% damage to mana
(1) 10-20 attack rating
(6) 21-40 ar
(18) 41-60 ar
(2) +5-10 mana
(12) +11-15 mana
(21) +16-20 mana (magical only)
(12) All resistance +5-10
(26) All res +11-15 (magical only)
(1) +1 to light radius, +10 to attack rating
Suffixes
(12) 1-5 cold damage
(3) 2-5 max damage
(8) 6-9 max dmg
(18) 11-15 max dmg (magical only)
(3) 1-4 min dmg
(1) +3-8 life
(1) -15% requirements
(5) +1-3 dexterity
(14) +4-6 dex
(28) +7-9 dex
(6) +1-5 energy
(18) +4-6 energy
(13) +1-4 strength
(25) +5-6 strength
Another Resource for finding magic prefixes/suffixes:
using this link: www.diabloii.nu/affixcalc make sure you choose "jewel" on the top drop down menu and choose whatever ilevel jewel you are looking for in the "input ilvl" box. In this case you would put 40-45 and all jewels up to level 30-33 req will show with possible mods. (Special Thx to Jerkazoid for the link and info).
Thanks to everyone that helped me publish my last list for VLLD which also spurred me on to make this complete listing!
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Last edited by wfg-dude on Tue Feb 07, 2006 11:17 pm; edited 9 times in total
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Jerkazoid
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Joined: 06 Feb 2004 Posts: 2902 BNet Acct/Realm: wscl
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Posted: Sun Nov 20, 2005 8:29 am Post subject:
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note some of the mods are magical only and cannot appear on rare jewels
wfg-dude wrote: | (18 x .75) |
not all affixs are req lvl Ilvl*75% [see below]
please double check these req lvls when u get the chances
preffixs;
5-8 min dmg; "crimson" req lvl 30, (not 28)
6-9 max dmg; "carmine" req 27, (not 26)
11-15 all resistance; "scintillating" req 26, (not 25) (magic only)
note; "Turquoise" 16-20 mana is magic only, not able to be on rares
suffixs;
7-9 dex ; "daring" req 28, (not 27)
7-9 energy; knowledge req 33, (not 30)
5-6 str; of vitality req 25 (not 24)
note; "carnage" 11-15 max dmg listed as magic only, not able to be on rares.. however im not sure on that one.. i thought u could get +20 maxer rares for lld
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kouky
Joined: 27 Aug 2005 Posts: 267 BNet Acct/Realm: *kouky or *xxkoukyxx
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Posted: Sun Nov 20, 2005 8:46 am Post subject:
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i have a rare 12max dmg/29%coldres/34def jewel. so im guessing you can have carnage mod on rares, unless its the max dmg mod for prefix/suffix on it.
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Inexorable
Joined: 22 Feb 2004 Posts: 1057 BNet Acct/Realm: TheSupplier, Cancerofdabowel
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Posted: Sun Nov 20, 2005 9:11 am Post subject:
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kouky wrote: | i have a rare 12max dmg/29%coldres/34def jewel. so im guessing you can have carnage mod on rares, unless its the max dmg mod for prefix/suffix on it. |
It would be a prefixed/suffixed max damage jewel. Carnage is NOT allowed on rares anymore.
_________________
Knarl wrote: | Inexorable beat LittleKnarl, 4-3. Grumble grumble. My poor smiter. |
Knarl wrote: | 4-3 for inexorable again in melee. 10 life...pssh. |
If you cannot take the heat....
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wfg-dude
Joined: 04 May 2005 Posts: 2663 BNet Acct/Realm: Long Beach, CA
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Posted: Sun Nov 20, 2005 9:33 am Post subject:
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Ahhh...is that what the blue/yellow colors are all about!!!
I just thought all the ilvls listed were multiplied by .75 so if you have a resource other than Arreat summit please let me know so I can research and edit. Because according to Arreat the numbers I put looked right unless I hit the wrong buttons on my calculator AGAIN
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Jerkazoid
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Posted: Sun Nov 20, 2005 9:40 am Post subject:
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affic calc is what i use;
www.diabloii.nu/affixcalc
[edit] it is here now
http://diablo3.ingame.de/spiel/expansion/itemdb/affix_index.php?lang=en&version=lod&patch=111
click on the affix name and a pop up tells u more about them. as said 75% ilvl used to be how req lvls had been determined.. this is no longer the case..
coincidently many of the affixs are 75% ilvl.. but not all
Last edited by Jerkazoid on Sun Apr 25, 2010 5:32 pm; edited 1 time in total
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wfg-dude
Joined: 04 May 2005 Posts: 2663 BNet Acct/Realm: Long Beach, CA
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Posted: Sun Nov 20, 2005 9:48 am Post subject:
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Jerkazoid wrote: |
note some of the mods are magical only and cannot appear on rare jewels
wfg-dude wrote: | (18 x .75) |
not all affixs are req lvl Ilvl*75% [see below]
please double check these req lvls when u get the chances
5-8 min dmg; "crimson" req lvl 30, (not 2![Cool](images/smiles/icon_cool.gif) |
38 x .75 = 28.5 (Must be a misprint on Arreat so I'll trust your info)
jerkazoid wrote: |
6-9 max dmg; "carmine" req 27, (not 26) |
35 x .75 = 26.25 (again...prolly misprint I'll change)
jerkazoid wrote: |
11-15 all resistance; "scintillating" req 26, (not 25) (magic only) |
34 x .75 = 25.5 (another possible misprint)
jerkazoid wrote: |
note; "Turquoise" 16-20 mana is magic only, not able to be on rares |
Changed
jerkazoid wrote: |
suffixs;
7-9 dex ; "daring" req 28, (not 27)
7-9 energy; knowledge req 33, (not 30)
5-6 str; of vitality req 25 (not 24) |
dex = 36 x .75 = 27
ener = 41 x .75 = 30.75
str = 33 x .75 = 24.75
My math is right on everything based on ilvls listed on Arreat Summit. According to B[x] we drop decimals completely there is no rounding so let me know where you found your ilvl info so I can verify.
jerkazoid wrote: |
note; "carnage" 11-15 max dmg listed as magic only, not able to be on rares.. however im not sure on that one.. i thought u could get +20 maxer rares for lld |
Magical Only according to Arreat...I edited to reflect. Thanks.
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wfg-dude
Joined: 04 May 2005 Posts: 2663 BNet Acct/Realm: Long Beach, CA
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Posted: Sun Nov 20, 2005 10:00 am Post subject:
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Jerkazoid wrote: | affic calc is what i use;
www.diabloii.nu/affixcalc
click on the affix name and a pop up tells u more about them. as said 75% ilvl used to be how req lvls had been determined.. this is no longer the case..
coincidently many of the affixs are 75% ilvl.. but not all |
OK, so anyone using this link: www.diabloii.nu/affixcalc make sure you choose "jewel" on the top drop down menu and choose whatever level jewel you are looking for in the "input ilvl" box. In this case you would put 30 and all jewels up to level 30 req will show with possible mods.
I guess that makes my list kind of irrelevant I wish I would have known that before publishing this list! Oh well, at least I learned something new...sorry everyone for the irrelevant thread! Our site already has way too many of those...Grrrr...Truly sorry! I had the best intentions just so you know.
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Jerkazoid
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Posted: Sun Nov 20, 2005 10:04 am Post subject:
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the math may be right. i wont argue that,
i know for fact that 5-8 min dmg preffix "crimson" is lvl 30. yet the math says 75% of 38 = 28.5 its more then just rounding
i asked Dii.net one time on 09 why "HIbernal" was req lvl 85 on sc's when its ilvl was 91 (one of those hell baal only sc's back in 09) Ruvanal posted that 75% ilvl was the old system.. 75% was just a coincidance now
its fine to make a helpfull guide..having the info printed out in a nice post is way better then trying to acccess the Affix calc (wich is down alot of times) and click on every mod....
i just want to make sure its as right as possible thats all. and now the information can been made so... even the affic calc might have wrong info.. but its way more accurate then arreat i know that.. infact i dont recall every finding anything wrong with affix calc... (other then it being down sometimes)
also for the affix calc. you choose jewel and enter an ilvl of about 40-45 .. this access the right alvls 40-45 mods wich are about the req level 30-33 area
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wfg-dude
Joined: 04 May 2005 Posts: 2663 BNet Acct/Realm: Long Beach, CA
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Posted: Sun Nov 20, 2005 2:30 pm Post subject:
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All edited to reflect changes. Thx Jerkazoid...u are a wealth of info and a huge resource for this site. Glad you are around to help!!!
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krajee
Joined: 27 Aug 2004 Posts: 6579
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Posted: Sun Nov 20, 2005 4:51 pm Post subject:
Re: All Jewels Resource Guide For LLD |
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wfg-dude wrote: | o read that ledger the number in () is the minimum item level or ilvl or the jewel |
You may mean to have the number in () to be the ilvl of the jewel required for the affix to spawn, but in reality, the number in the () is the alvl required. (alvl = ilvl in this case though)
wfg-dude wrote: |
(6 ) +1-5 energy
(18 ) +4-6 energy (I don't know why they overlap might be misprint) |
That is not a misprint. You can get +4 or +5 energy jewels with level 6 OR 18 req.
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wfg-dude
Joined: 04 May 2005 Posts: 2663 BNet Acct/Realm: Long Beach, CA
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Posted: Sun Nov 20, 2005 7:24 pm Post subject:
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Thanks Krajee...Edited!
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wfg-dude
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Posted: Tue Feb 07, 2006 11:17 pm Post subject:
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Edited for correctness B[x] / Krajee
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Elites
Joined: 30 Mar 2005 Posts: 119
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Posted: Wed Feb 08, 2006 2:14 pm Post subject:
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everything rounds down on d2
example: 27.5 is 27 not 28
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wfg-dude
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Posted: Wed Feb 08, 2006 10:54 pm Post subject:
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Elites wrote: | everything rounds down on d2
example: 27.5 is 27 not 28 |
yep, got it...thx
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