I've dueled a few good vlld smiters with my own jabber and what jerkazoid says is true. Dodge really helps avoid being hit pretty much every time unlike with other chars not having this ability. However, I feel that jab's uninterruptibility is just as good or better than dodge since you can keep attacking and damaging your opponent rather than being constantly hassled by smite's knock back. Both of these factors give my jabber an ok chance vs smiters, though I tend to lose to them at least 50%. You just can't stop the auto hit + crushing blow combo from taking off mass chunks of your life, though an ama focusing on mass life might do well. _________________ ISO: Lvl 9 items such as:
9+damage jewels w/ ar/ed/dtm
-15%req/8+max jewels
15life/ar or 15life/mana large charms
Imbueable eth blade talons or throwing spears
+mastery/+shout/+bash 2-3 socket barb helm
5+min damage jewels
Accnts: 8gold or 9gold
yep, but at higher levels when the smite attack gets faster than the dodge (which is always 8 frames), imo it puts the smiter ahead cuz dodgelock is really bad. _________________ *ViettheLLD
*Vietthefoot
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